Open source Star Ruler 2 source code!
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Subsystem: DeflectorArray
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Name: #S_DEFLECTOR_ARRAY
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Description: #S_DEFLECTOR_ARRAY_DESC
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BaseColor: #348c99
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Elevation: 1
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DamageOrder: -500
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Tags: BaseCost
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Tags: IsShield, Defense, Category:Defense, HasInternals
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Tags: SecondaryDefense, HighPowerUse
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Tags: ExteriorCore, HexLimitArc, Rotatable
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Tags: HeraldsDLC
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Instances := pow(ShipSize / 200, 1.0/4.0) * 100 * (Size / ShipSize)
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PowerUse := 10 * Size + (50 * HexSize)
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Arc := 0.3 * pi
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Hex.Resistance := 0.5
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Hex.HP := 20 * HexSize
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Hex.Mass := 3.0 * HexSize
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Effector: Deflector
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Disabled: True
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Arc = Arc
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State: double = 0
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Effect: DeflectInstances
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Instances = Instances
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Requires:
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Command = 1
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Power = PowerUse
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Module: Core
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Sprite: Dish
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Hex.HP := 6 * Hex.HP
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Hex.BuildCost := 5 * Hex.BuildCost
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@@ -0,0 +1,32 @@
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Subsystem: ShieldGen
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Name: #SHIELDGEN_NAME
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Description: #SHIELDGEN_DESC
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BaseColor: #0044db
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Elevation: 1
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DamageOrder: -100
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Tags: BaseCost
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Tags: IsShield, Defense, Category:Defense, HasInternals
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Tags: SecondaryDefense, HighPowerUse
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Hull: Flagship, Station
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Size := HexSize * Hexes
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ShieldCapacity := Size * 40
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ShieldRegen := Size * 2
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ShieldHexes := Hexes
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PowerUse := 10 * Size
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Hex.Resistance := 0.5
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Hex.HP := 12 * HexSize
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Hex.Mass := 2.5 * HexSize
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Effect: ShieldDamage
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Requires:
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Command = 1
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Power = PowerUse
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Module: Core
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Sprite: FissionReactor
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Hex.BuildCost := 2 * Hex.BuildCost
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@@ -0,0 +1,40 @@
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Subsystem: ShieldHardener
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Name: #S_SHIELD_HARDENER
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Description: #S_SHIELD_HARDENER_DESC
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BaseColor: #681be3
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Elevation: 1
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EvaluationOrder: 100
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DamageOrder: -200
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Tags: BaseCost, HighPowerUse
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Tags: Defense, Category:Defense, HasInternals
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Hull: Flagship, Station
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Size := HexSize * Hexes
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PowerUse := 15 * Size
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Chance := pow(0.5, 1.0 / (Hexes / Sum.ShieldHexes))
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HasShieldHardener := 1
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Hex.Resistance := 0.5
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Hex.HP := 12 * HexSize
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Hex.Mass := 2.5 * HexSize
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Requires:
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Command = 1
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Power = PowerUse
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Effect: ShieldBlock
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Chance = Chance
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Assert: Sum.ShieldCapacity > 0
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Unique: True
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Message: #ERROR_NEED_SHIELD
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Assert: Sum.HasShieldHardener <= 1
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Unique: True
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Message: #ERROR_ONLY_ONE
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Module: Core
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Sprite: FissionReactor
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Hex.BuildCost := 2 * Hex.BuildCost
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