Open source Star Ruler 2 source code!
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Subsystem: Warhead
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Name: #S_WARHEAD
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Description: #S_WARHEAD_DESC
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BaseColor: #df123d
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TypeColor: #df123d
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Elevation: 2
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Tags: BaseCost, HeraldsDLC
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Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Warhead, SecondaryDPS
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Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, Homing
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Range := Size + 1200
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Damage := Size * 1
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Reload := 5.0 * min(1.0 + Size/512, 2.0)
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Speed := max(40, Range / 90)
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Tracking := 1.5
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Radius := 30.0 + (log(Size) / log(2) * 10.0)
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SupplyCost := 0
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Hex.Mass := HexSize
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HasWarhead := 1
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WarheadCost := 2.0 * ShipSize
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WarheadLabor := 0.1 * ShipSize
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WarheadStorage := 1
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Hex.HP := 18 * HexSize
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Hex.Resistance := 0.2
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Hook: OnEnable(AddStatus(Warhead))
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Hook: LimitStatusStacks(Warhead, WarheadStorage)
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//Hook: RefillStatusConstruction(Warhead, WarheadStorage, Warhead)
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Modifier: AoERadiusFactor(Factor)
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Radius := Radius * Factor
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Requires:
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Command = 1
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Module: Default
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Assert: Sum.HasWarhead <= 1
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Unique: True
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Message: #ERROR_ONLY_ONE
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Module: Core
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Hex.HP := Hex.HP * 3
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Hex.BuildCost := 5.0 * Hex.BuildCost + WarheadCost
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Hex.LaborCost := Hex.LaborCost + WarheadLabor
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Hex.Mass := 5.0 * Hex.Mass
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Sprite: Warhead::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 64.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Module: WarheadTube
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Name: #S_WARHEAD_TUBE
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Description: #S_WARHEAD_TUBE_DESC
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DefaultUnlock: True
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Sprite: WarheadTube
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Hook: OnEnable(AddStatus(Warhead))
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WarheadStorage := WarheadStorage + 1
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Hex.BuildCost := Hex.BuildCost + WarheadCost
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Hex.LaborCost := Hex.LaborCost + WarheadLabor
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Effector: Warhead
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Range = Range
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Damage = Damage
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Reload = Reload
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Speed = Speed
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Tracking = Tracking
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Radius = Radius
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