Open source Star Ruler 2 source code!
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Template: hexVar/BuildCost
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Modifier: BuildCostFactor(factor)
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Hex.BuildCost := Hex.BuildCost * factor
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Template: hexVar/MaintainCost
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Modifier: MaintCostFactor(factor)
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Hex.MaintainCost := Hex.MaintainCost * factor
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Template: hexVar/LaborCost
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Modifier: LaborCostFactor(factor)
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Hex.LaborCost := Hex.LaborCost * factor
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Template: hexVar/HP
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Modifier: HpFactor(factor)
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Hex.HP := Hex.HP * factor
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Modifier: AddBaseHP(factor)
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Hex.HP := Hex.HP + Base::Hex.HP * factor
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Modifier: AddHP(amount)
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Hex.HP := Hex.HP + amount
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Modifier: CoreHealthFactor(factor)
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Hex.HP := if(IsCore, Hex.HP * factor, Hex.HP)
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Template: hexVar/Mass
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Modifier: MassFactor(factor)
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Hex.Mass := Hex.Mass * factor
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Modifier: CoreMassFactor(factor)
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Hex.Mass := if(IsCore, Hex.Mass * factor, Hex.Mass)
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Template: var/Speed
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Modifier: SpeedFactor(factor)
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Speed := Speed * factor
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Template: var/SupplyCost
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Modifier: SupplyCostFactor(factor)
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SupplyCost := SupplyCost * factor
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Template: var/Repair
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Modifier: RepairFactor(factor)
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Repair := Repair * factor
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Template: var/DamageResist
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Modifier: DamageResistFactor(factor)
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DamageResist := DamageResist * factor
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Template: var/DamageResist,tag/IsArmor
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Modifier: ArmorResistFactor(factor)
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DamageResist := DamageResist * factor
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Template: var/ShieldCapacity
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Modifier: ShieldCapacityFactor(factor)
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ShieldCapacity := ShieldCapacity * factor
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Template: var/ShieldRegen
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Modifier: ShieldRegenFactor(factor)
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ShieldRegen := ShieldRegen * factor
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