Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Subsystem: SubspaceShredder
Name: #S_SUBSPACE_SHREDDER
Description: #S_SUBSPACE_SHREDDER_DESC
BaseColor: #ae6383
Elevation: 2
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing
Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals
Hull: Support
Size := HexSize * Hexes
Damage := Size * 15.0
Reload := 6.0 * min(1.0 + Size/512, 2.0)
Speed := 20
Tracking := 0.2
SupplyCost := Size * 2.0
Range := 5 + Size
TravelRange := (Range * 30) - (28 * Size)
out DPS := 0.25 * (Damage / Reload)
Hex.HP := 18 * HexSize
Hex.Resistance := 0.2
Hex.Mass := HexSize
Hex.BuildCost := 0.75 * HexSize
Hex.LaborCost := 0.07 * HexSize
Requires:
Command = 1
Module: Default
Module: Core
Hex.HP := Hex.HP * 3
Hex.BuildCost := Hex.BuildCost * 5
Hex.Mass := Hex.Mass * 5
Sprite: MissileLauncher::0
DrawMode: 1
Hex.DamageResist := ShipSize / 28.0
Effect: DamageResist
Resist = Hex.DamageResist
Effector: SubspaceShredder
TravelRange = TravelRange
Range = Range
Damage = Damage
Reload = Reload
Speed = Speed
Tracking = Tracking
SupplyCost = SupplyCost * Reload