Open source Star Ruler 2 source code!
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Subsystem: SubspaceShredder
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Name: #S_SUBSPACE_SHREDDER
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Description: #S_SUBSPACE_SHREDDER_DESC
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BaseColor: #ae6383
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Elevation: 2
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Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing
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Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals
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Hull: Support
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Size := HexSize * Hexes
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Damage := Size * 15.0
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Reload := 6.0 * min(1.0 + Size/512, 2.0)
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Speed := 20
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Tracking := 0.2
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SupplyCost := Size * 2.0
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Range := 5 + Size
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TravelRange := (Range * 30) - (28 * Size)
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out DPS := 0.25 * (Damage / Reload)
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Hex.HP := 18 * HexSize
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Hex.Resistance := 0.2
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Hex.Mass := HexSize
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Hex.BuildCost := 0.75 * HexSize
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Hex.LaborCost := 0.07 * HexSize
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Requires:
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Command = 1
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Module: Default
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Module: Core
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Hex.HP := Hex.HP * 3
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Hex.BuildCost := Hex.BuildCost * 5
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Hex.Mass := Hex.Mass * 5
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Sprite: MissileLauncher::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 28.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Effector: SubspaceShredder
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TravelRange = TravelRange
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Range = Range
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Damage = Damage
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Reload = Reload
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Speed = Speed
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Tracking = Tracking
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SupplyCost = SupplyCost * Reload
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