Open source Star Ruler 2 source code!
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Subsystem: SupportMissileLauncher
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Name: #MISSILELAUNCHER_NAME
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Description: #MISSILELAUNCHER_DESC
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BaseColor: #b746f9
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TypeColor: #b746f9
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Picture: SubsystemButtonArt::4
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Elevation: 2
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Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing
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Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals
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Hull: Support, Satellite
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Size := HexSize * Hexes
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Range := Size + 500
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Damage := Size * 8.8
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Reload := 5.0 * min(1.0 + Size/512, 2.0)
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Speed := 75
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Tracking := 3
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SupplyCost := Size * 3.0
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Hex.HP := 18 * HexSize
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Hex.Resistance := 0.2
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Hex.Mass := HexSize
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Hex.BuildCost := 0.75 * HexSize
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Hex.LaborCost := 0.07 * HexSize
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Requires:
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Command = 1
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Module: Default
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Module: Core
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Hex.HP := Hex.HP * 3
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Hex.BuildCost := Hex.BuildCost * 5
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Hex.Mass := Hex.Mass * 5
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Sprite: MissileLauncher::0
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DrawMode: 1
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Hex.DamageResist := ShipSize / 28.0
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Effect: DamageResist
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Resist = Hex.DamageResist
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Effector: Missile
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Range = Range
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Damage = Damage
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Reload = Reload
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Speed = Speed
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Tracking = Tracking
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SupplyCost = SupplyCost * Reload
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