Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,15 @@
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Trait: Anarchy
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Name: #TRAIT_ANARCHY
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Description: #TRAIT_ANARCHY_DESC
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Category: Personality
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Available: False
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Category: Government
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Unique: Government
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Color: #ff706f
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Icon: ConvertIcon::0
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Gives Points: 1
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RemoveAllCards()
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@@ -0,0 +1,11 @@
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Trait: FTLCache
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Name: #TRAIT_FTLCACHE
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Description: #TRAIT_FTLCACHE_DESC:1200
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Category: FTL
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Color: #00c0ff
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Icon: ResourceIcon::3
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Available: False
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AddFTLIncome(-1)
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AddStoredFTL(1200)
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@@ -0,0 +1,17 @@
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Trait: Meritocracy
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Name: #TRAIT_MERITOCRACY
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Description: #TRAIT_MERITOCRACY_DESC
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Category: Government
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Unique: Government
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Available: False
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Costs Points: 1
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Icon: StatusIcons::0
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GainInfluenceCard(Negotiate, Uses=5, Quality=2)
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GainInfluenceCard(Gift, Uses=2)
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GainInfluenceCard(Enhance, Uses=2)
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GainInfluenceCard(OpenForum)
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GainInfluenceCard(Investigate)
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@@ -0,0 +1,11 @@
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//Trait: Dwarf Planet
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// Name: #TRAIT_DWARF_PLANET
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// Description: #TRAIT_DWARF_PLANET_DESC
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// Category: Foundation
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//
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// Conflict: Enormous Planet
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//
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// Color: #aaffaa
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// Icon: DwarfPlanet
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//
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// Gives Points: 1
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@@ -0,0 +1,11 @@
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//Trait: EnormousPlanet
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// Name: #TRAIT_ENORMOUS_PLANET
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// Description: #TRAIT_ENORMOUS_PLANET_DESC
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// Category: Foundation
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//
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// Conflict: Dwarf Planet
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//
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// Color: #aaffaa
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// Icon: EnormousPlanet
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//
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// Costs Points: 1
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@@ -0,0 +1,12 @@
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Trait: Fortified
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Name: #TRAIT_FORTIFIED
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Description: #TRAIT_FORTIFIED_DESC
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Category: Foundation
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Color: #aaffaa
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Icon: Fortified
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Available: False
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Costs Points: 1
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OnHomeworld(AddPlanetResource(Pekelm))
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@@ -0,0 +1,11 @@
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Trait: Industrious
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Name: #TRAIT_INDUSTRIOUS
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Description: #TRAIT_INDUSTRIOUS_DESC:4
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Category: Foundation
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Color: #aaffaa
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Icon: Industrious
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Available: False
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Costs Points: 1
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OnHomeworld( AddResource(Labor, +4) )
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@@ -0,0 +1,11 @@
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Trait: Plantation
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Name: #TRAIT_PLANTATION
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Description: #TRAIT_PLANTATION_DESC
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Category: Foundation
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Color: #aaffaa
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Icon: Plantation
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Available: False
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Costs Points: 1
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OnHomeworld( AddPlanetResource(Grain) )
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@@ -0,0 +1,9 @@
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//Trait: Revolutionaries
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// Name: #TRAIT_REVOLUTIONARIES
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// Description: #TRAIT_REVOLUTIONARIES_DESC
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// Category: Foundation
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// Color: #aaffaa
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// Icon: Revolutionaries
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// Costs Points: 1
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@@ -0,0 +1,12 @@
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Trait: SequesteredSociety
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Name: #TRAIT_SEQUESTERED_SOCIETY
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Description: #TRAIT_SEQUESTERED_SOCIETY_DESC
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Category: Foundation
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Icon: SequesteredSociety
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Color: #aaffaa
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Available: False
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Costs Points: 1
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TriggerHomeworld(DevelopTiles(500))
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@@ -0,0 +1,13 @@
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Trait: Virile
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Name: #TRAIT_VIRILE
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Description: #TRAIT_VIRILE_DESC
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Category: Foundation
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Costs Points: 1
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Available: False
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Icon: StatusIcons::0
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Color: #aaffaa
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OnHomeworld(AddStatus(Virile))
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@@ -0,0 +1,13 @@
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Trait: Ancient Vessel
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Name: #TRAIT_ANCIENT_VESSEL
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Description: #TRAIT_ANCIENT_VESSEL_DESC
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Category: Military
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Costs Points: 1
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Available: False
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Icon: StatusWar
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Color: #aaffaa
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SpawnShip(Thereus, Design From = Creeps)
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@@ -0,0 +1,13 @@
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Trait: Manifest Destiny
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Name: #TRAIT_MANIFEST_DESTINY
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Description: #TRAIT_MANIFEST_DESTINY_DESC
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Category: Military
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Costs Points: 1
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Available: False
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Icon: StatusWar
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Color: #aaffaa
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ModAttribute(CaptureSupplyFactor, Multiply, 0.75)
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@@ -0,0 +1,13 @@
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Trait: Military Industrial Complex
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Name: #TRAIT_MILITARY_INDUSTRIAL_COMPLEX
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Description: #TRAIT_MILITARY_INDUSTRIAL_COMPLEX_DESC
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Category: Military
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Icon: StatusWar
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Color: #aaffaa
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Available: False
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Costs Points: 1
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TriggerHomeworld(GenerateDefenseShips(50))
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@@ -0,0 +1,14 @@
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Trait: Pyromania
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Name: #TRAIT_PYROMANIA
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Description: #TRAIT_PYROMANIA_DESC
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Category: Military
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Costs Points: 1
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Color: #aaffaa
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Available: False
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Icon: StatusWar
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AddModifier(tag/IsExplosiveWeapon::DamageFactor(1.25))
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ModAttribute(FireDamageTakenFactor, Multiply, 2.0)
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@@ -0,0 +1,12 @@
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Trait: Crude
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Name: #TRAIT_CRUDE
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Description: #TRAIT_CRUDE_DESC:30
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Category: Personality
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Color: #ffaaaa
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Icon: QuickbarIcons::3
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Available: False
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Gives Points: 1
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AddModifier( BuildCostFactor(1.3) )
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@@ -0,0 +1,11 @@
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Trait: Cunning
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Name: #TRAIT_CUNNING
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Description: #TRAIT_CUNNING_DESC:5
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Category: Personality
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Color: #aaffaa
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Icon: ResourceIcon::1
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Available: False
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Costs Points: 1
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GainRandomInfluenceCards(5)
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@@ -0,0 +1,12 @@
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Trait: Euphoric
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Name: #TRAIT_EUPHORIC
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Description: #TRAIT_EUPHORIC_DESC
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Category: Personality
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Color: #aaffaa
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Icon: HappyFace
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Available: False
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Costs Points: 1
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AddStatusPlanetsReqLevel(2, Happy)
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@@ -0,0 +1,9 @@
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//Trait: Generous
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// Name: #TRAIT_GENEROUS
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// Description: #TRAIT_GENEROUS_DESC:4
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// Category: Personality
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// Color: #aaffaa
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// Icon: NotImplemented
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// Costs Points: 1
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@@ -0,0 +1,12 @@
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Trait: Inefficient
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Name: #TRAIT_INEFFICIENT
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Description: #TRAIT_INEFFICIENT_DESC:3
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Category: Personality
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Color: #ffaaaa
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Icon: AttributeIcons::4
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Available: False
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Gives Points: 1
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AddModifier( SupplyCostFactor(2) )
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@@ -0,0 +1,12 @@
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Trait: Sedentary
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Name: #TRAIT_SEDENTARY
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Description: #TRAIT_SEDENTARY_DESC
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Category: Personality
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Color: #ffaaaa
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Icon: ResourceIcon::7
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Available: False
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Gives Points: 1
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ModAttribute(BuildingConstructRate, Add, -0.3)
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@@ -0,0 +1,12 @@
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Trait: SocialParanoia
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Name: #TRAIT_SOCIAL_PARANOIA
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Description: #TRAIT_SOCIAL_PARANOIA_DESC
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Category: Personality
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Color: #ffaaaa
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Icon: ThumbsDown
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Available: False
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Gives Points: 1
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ModAttribute(VoteStartSupport, Add, -3.0)
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@@ -0,0 +1,13 @@
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Trait: WarMinded
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Name: #TRAIT_WAR_MINDED
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Description: #TRAIT_WAR_MINDED_DESC:4
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Category: Personality
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Color: #ffaaaa
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Icon: ActionBarIcons::2
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Available: False
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Gives Points: 2
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ModAttribute(VoteCardCostMod, Add, +1.0)
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ModAttribute(SupportCardCostMod, Add, +1.0)
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@@ -0,0 +1,12 @@
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Trait: MoonBase
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Name: #TRAIT_MOON_BASE
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Description: #TRAIT_MOON_BASE_DESC
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Category: Foundation
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Order: 4
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Color: #aaffaa
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Icon: PlanetType::4
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Costs Points: 1
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TriggerHomeworld( AddSurfaceArea(Moon, (5, 5)) )
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@@ -0,0 +1,12 @@
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Trait: Poor
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Name: #TRAIT_POOR
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Description: #TRAIT_POOR_DESC
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Category: Foundation
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Order: 6
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Color: #ffaaaa
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Icon: Poor
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Gives Points: 1
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ClearFirstBudget()
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@@ -0,0 +1,12 @@
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Trait: SpaceProgram
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Name: #TRAIT_SPACE_PROGRAM
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Description: #TRAIT_SPACE_PROGRAM_DESC
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Category: Foundation
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Order: 0
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Color: #aaffaa
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Icon: SpaceProgram
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Costs Points: 1
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TriggerHomeworld( MapVision(3) )
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@@ -0,0 +1,14 @@
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Trait: Workshop
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Name: #TRAIT_WORKSHOP
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Description: #TRAIT_WORKSHOP_DESC
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Category: Foundation
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Order: 2
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Color: #aaffaa
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Icon: ArtifactIcon::0
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Costs Points: 1
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TriggerHomeworld( SetPermanentSystemFlag(CheapArtifacts) )
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TriggerHomeworld( RepeatTrigger(6, SpawnArtifact(In System = True, Owned = True)) )
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UnlockTag(SolarOrbitalUnlock)
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@@ -0,0 +1,24 @@
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Trait: Fling
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Name: #TRAIT_FLING
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Description: #TRAIT_FLING_DESC
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Category: FTL
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Order: 1
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Icon: GuiOrbitalIcons::2
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Color: #ef8eff
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Unique: FTL
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LoadDesigns(default)
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LoadDesigns(not_hyperdrive)
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IfHaveTrait(Verdant, LoadDesigns(verdant/default))
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IfHaveTrait(Verdant, LoadDesigns(verdant/not_hyperdrive))
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IfHaveTrait(Devout, LoadDesigns(devout/default))
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IfHaveTrait(Devout, LoadDesigns(devout/not_hyperdrive))
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IfHaveTrait(Ancient, LoadDesigns(ancient/default))
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IfHaveTrait(Ancient, LoadDesigns(ancient/not_hyperdrive))
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SpawnOrbital(FlingCore, Free = True)
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@@ -0,0 +1,35 @@
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Trait: Flux
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Name: #TRAIT_FLUX
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Description: #TRAIT_FLUX_DESC
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Category: FTL
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Order: 5
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DLC: Heralds
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Available: False
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Icon: ActionBarIcons::5 * #ff4040
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Color: #67ad85
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Unique: FTL
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LoadDesigns(default)
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LoadDesigns(not_hyperdrive)
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IfHaveTrait(Verdant, LoadDesigns(verdant/default))
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IfHaveTrait(Verdant, LoadDesigns(verdant/not_hyperdrive))
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IfHaveTrait(Devout, LoadDesigns(devout/default))
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IfHaveTrait(Devout, LoadDesigns(devout/not_hyperdrive))
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IfHaveTrait(Ancient, LoadDesigns(ancient/default))
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IfHaveTrait(Ancient, LoadDesigns(ancient/not_hyperdrive))
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ModAttribute(HasFlux, Add, 1)
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ModAttribute(ForbidDeepSpace, Add, 1)
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ModAttribute(ColonizerSpeed, Multiply, 0.1)
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AddModifier(FlagshipHull::AddHasFTLCost(1))
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GrantVisionTradeRange()
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AddFTLStorage(250)
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@@ -0,0 +1,27 @@
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Trait: Gate
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Name: #TRAIT_GATE
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Description: #TRAIT_GATE_DESC
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Category: FTL
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Order: 2
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Icon: GuiOrbitalIcons::1
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Color: #8ed2ff
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Unique: FTL
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UnlockSubsystem(GateModule)
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LoadDesigns(default)
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LoadDesigns(not_hyperdrive)
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LoadDesigns(gate)
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IfHaveTrait(Verdant, LoadDesigns(verdant/default))
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IfHaveTrait(Verdant, LoadDesigns(verdant/not_hyperdrive))
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IfHaveTrait(Verdant, LoadDesigns(verdant/gate))
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IfHaveTrait(Devout, LoadDesigns(devout/default))
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IfHaveTrait(Devout, LoadDesigns(devout/not_hyperdrive))
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IfHaveTrait(Devout, LoadDesigns(devout/gate))
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IfHaveTrait(Ancient, LoadDesigns(ancient/default))
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IfHaveTrait(Ancient, LoadDesigns(ancient/not_hyperdrive))
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IfHaveTrait(Ancient, LoadDesigns(ancient/gate))
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@@ -0,0 +1,25 @@
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Trait: Hyperdrive
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Name: #TRAIT_HYPERDRIVE
|
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Description: #TRAIT_HYPERDRIVE_DESC
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||||
Category: FTL
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||||
Order: 0
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||||
|
||||
Icon: TraitIcons::2
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||||
Color: #a767ad
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||||
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Default: True
|
||||
Unique: FTL
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||||
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UnlockSubsystem(Hyperdrive)
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||||
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LoadDesigns(default)
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LoadDesigns(hyperdrive)
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IfHaveTrait(Verdant, LoadDesigns(verdant/default))
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||||
IfHaveTrait(Verdant, LoadDesigns(verdant/hyperdrive))
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||||
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/default))
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/hyperdrive))
|
||||
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/default))
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/hyperdrive))
|
||||
@@ -0,0 +1,26 @@
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Trait: Jumpdrive
|
||||
Name: #TRAIT_JUMPDRIVE
|
||||
Description: #TRAIT_JUMPDRIVE_DESC
|
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Category: FTL
|
||||
Order: 4
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||||
|
||||
DLC: Heralds
|
||||
|
||||
Icon: Jumpdrive
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||||
Color: #67ad85
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||||
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||||
Unique: FTL
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||||
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||||
UnlockSubsystem(Jumpdrive)
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||||
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LoadDesigns(default)
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||||
LoadDesigns(jumpdrive)
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IfHaveTrait(Verdant, LoadDesigns(verdant/default))
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IfHaveTrait(Verdant, LoadDesigns(verdant/jumpdrive))
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IfHaveTrait(Devout, LoadDesigns(devout/default))
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IfHaveTrait(Devout, LoadDesigns(devout/jumpdrive))
|
||||
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/default))
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/jumpdrive))
|
||||
@@ -0,0 +1,13 @@
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Trait: RandomFTL
|
||||
Name: #TRAIT_RANDOM_FTL
|
||||
Description: #TRAIT_RANDOM_FTL_DESC
|
||||
Order: 100
|
||||
|
||||
Icon: MenuIcons::4
|
||||
Color: #ff0000
|
||||
|
||||
Category: FTL
|
||||
Unique: FTL
|
||||
|
||||
GainInfluenceCard(Uprising, Quality = 1)
|
||||
AddRandomTrait(FTL, Ignore Trait = Sublight)
|
||||
@@ -0,0 +1,30 @@
|
||||
Trait: Slipstream
|
||||
Name: #TRAIT_SLIPSTREAM
|
||||
Description: #TRAIT_SLIPSTREAM_DESC
|
||||
Category: FTL
|
||||
Order: 3
|
||||
|
||||
Icon: GuiOrbitalIcons::4
|
||||
Color: #67a7ad
|
||||
|
||||
Unique: FTL
|
||||
|
||||
UnlockSubsystem(Slipstream)
|
||||
|
||||
LoadDesigns(default)
|
||||
LoadDesigns(not_hyperdrive)
|
||||
LoadDesigns(slipstream)
|
||||
|
||||
IfHaveTrait(Verdant, LoadDesigns(verdant/default))
|
||||
IfHaveTrait(Verdant, LoadDesigns(verdant/not_hyperdrive))
|
||||
IfHaveTrait(Verdant, LoadDesigns(verdant/slipstream))
|
||||
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/default))
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/not_hyperdrive))
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/slipstream))
|
||||
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/default))
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/not_hyperdrive))
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/slipstream))
|
||||
|
||||
IfNotHaveTrait(StarChildren, SpawnShip(Slipstream Generator))
|
||||
@@ -0,0 +1,30 @@
|
||||
Trait: Sublight
|
||||
Name: #TRAIT_SUBLIGHT
|
||||
Description: #TRAIT_SUBLIGHT_DESC
|
||||
Order: 50
|
||||
|
||||
Category: FTL
|
||||
Unique: FTL
|
||||
|
||||
Icon: TraitIcons::1
|
||||
Color: #ffaaaa
|
||||
|
||||
Gives Points: 3
|
||||
|
||||
LoadDesigns(default)
|
||||
LoadDesigns(not_hyperdrive)
|
||||
|
||||
IfHaveTrait(Verdant, LoadDesigns(verdant/default))
|
||||
IfHaveTrait(Verdant, LoadDesigns(verdant/not_hyperdrive))
|
||||
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/default))
|
||||
IfHaveTrait(Devout, LoadDesigns(devout/not_hyperdrive))
|
||||
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/default))
|
||||
IfHaveTrait(Ancient, LoadDesigns(ancient/not_hyperdrive))
|
||||
|
||||
ReplaceTechnologyNodes(FTLHurdle, EnergyHurdle)
|
||||
ReplaceTechnologyNodes(FTL, Thrust)
|
||||
|
||||
AddFTLStorage(-250)
|
||||
AddFTLIncome(-1)
|
||||
@@ -0,0 +1,21 @@
|
||||
Trait: Capitalism
|
||||
Name: #TRAIT_CAPITALISM
|
||||
Description: #TRAIT_CAPITALISM_DESC
|
||||
Order: 1
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: ResourceIcon::0
|
||||
Color: #d1cb6aff
|
||||
|
||||
AddMoney(400)
|
||||
|
||||
GainInfluenceCard(Rider, Uses=2)
|
||||
GainDistinctLeverage(4, 1.0)
|
||||
|
||||
GainInfluenceCard(Gift, Uses=2)
|
||||
|
||||
SpawnShip(Heavy Carrier, Empire, 15x Heavy Gunship, 10x Beamship, 20x Gunship)
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Materialism, Level Up = 1))
|
||||
@@ -0,0 +1,23 @@
|
||||
Trait: Communism
|
||||
Name: #TRAIT_COMMUNISM
|
||||
Description: #TRAIT_COMMUNISM_DESC
|
||||
Order: 3
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: StatusPeace
|
||||
Color: #42b4bd
|
||||
|
||||
GainInfluenceCard(Negotiate)
|
||||
GainInfluenceCard(Investigate)
|
||||
GainInfluenceCard(Cultivation)
|
||||
GainInfluenceCard(UnitedResearch)
|
||||
GainInfluenceCard(Sabotage)
|
||||
|
||||
AddEnergy(500)
|
||||
|
||||
SpawnShip(Dreadnaught, Empire, 6x Beamship, 12x Missile Boat, 20x Gunship)
|
||||
SpawnShip(Dreadnaught, Empire, 6x Beamship, 12x Missile Boat, 20x Gunship)
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Collectivism, Level Up = 1))
|
||||
@@ -0,0 +1,26 @@
|
||||
Trait: Empire
|
||||
Name: #TRAIT_EMPIRE
|
||||
Description: #TRAIT_EMPIRE_DESC
|
||||
Category: Government
|
||||
Order: 0
|
||||
|
||||
Icon: StatusWar
|
||||
Color: #a06911
|
||||
|
||||
Default: True
|
||||
Unique: Government
|
||||
|
||||
GainInfluenceCard(Negotiate, Uses=3)
|
||||
GainInfluenceCard(Negotiate, Uses=2, Quality=1)
|
||||
|
||||
GainInfluenceCard(NamePlanet, Quality=1)
|
||||
GainInfluenceCard(NameFlagship, Quality=2)
|
||||
|
||||
SpawnShip(Heavy Carrier, Empire, 10x Heavy Gunship, 15x Beamship, 25x Missile Boat, 45x Gunship)
|
||||
|
||||
InHomeSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Delinquent, Level Up = 1))
|
||||
@@ -0,0 +1,13 @@
|
||||
Trait: RandomGovernment
|
||||
Name: #TRAIT_RANDOM_GOVERNMENT
|
||||
Description: #TRAIT_RANDOM_GOVERNMENT_DESC
|
||||
Order: 100
|
||||
|
||||
Icon: MenuIcons::4
|
||||
Color: #ff0000
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
AddMoney(200)
|
||||
AddRandomTrait(Government)
|
||||
@@ -0,0 +1,26 @@
|
||||
Trait: Theocracy
|
||||
Name: #TRAIT_THEOCRACY
|
||||
Description: #TRAIT_THEOCRACY_DESC
|
||||
Order: 4
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: VoteIcons::5
|
||||
Color: #00c0ff
|
||||
|
||||
GainInfluenceCard(CallOut, Uses=2)
|
||||
GainInfluenceCard(AncientKnowledge)
|
||||
|
||||
GainInfluenceCard(ProtectSystem, Uses=2)
|
||||
GainInfluenceCard(SenateBuilding)
|
||||
|
||||
AddStoredFTL(250)
|
||||
|
||||
SpawnShip(Scout)
|
||||
SpawnShip(Scout)
|
||||
SpawnShip(Dreadnaught, Empire, 10x Heavy Gunship, 15x Beamship, 15x Missile Boat, 20x Gunship)
|
||||
|
||||
OnHomeworld(GenerateDefenseShips(25))
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Reverent, Level Up = 1))
|
||||
@@ -0,0 +1,68 @@
|
||||
Trait: Ancient
|
||||
Name: #TRAIT_ANCIENT
|
||||
Description: #TRAIT_ANCIENT_DESC
|
||||
Order: 7
|
||||
DLC: Heralds
|
||||
|
||||
Icon: TraitIcons::0
|
||||
Color: #8953f7
|
||||
|
||||
Costs Points: 4
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
ForbidSubsystem(CrewControl)
|
||||
ForbidSubsystem(CrewDeck)
|
||||
ForbidSubsystem(FissionGen)
|
||||
ForbidSubsystem(FusionGen)
|
||||
UnlockSubsystem(AncientCore)
|
||||
UnlockSubsystem(SupportAncientCore)
|
||||
|
||||
AddStatusOwnedPlanets(AncientPlanet)
|
||||
|
||||
TriggerHomeworld(TerraformTo(Supercarbons))
|
||||
TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
|
||||
TriggerHomeworld(AddPlanetIncome(-250))
|
||||
TriggerHomeworld(NameObject(Atrozal))
|
||||
|
||||
TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
|
||||
TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
|
||||
|
||||
TriggerHomeworld(SpawnBuilding(AncientCore, (9, 5)))
|
||||
|
||||
TriggerHomeworld(SpawnBuilding(AncientDock, (13, 5)))
|
||||
TriggerHomeworld(SpawnBuilding(AncientDock, (5, 5)))
|
||||
|
||||
TriggerHomeworld(SpawnBuilding(AncientRefinery, (16, 5)))
|
||||
TriggerHomeworld(SpawnBuilding(AncientRefinery, (2, 5)))
|
||||
|
||||
TriggerHomeworld(SpawnBuilding(AncientNetwork, (3, 1)))
|
||||
TriggerHomeworld(SpawnBuilding(AncientNetwork, (9, 1)))
|
||||
TriggerHomeworld(SpawnBuilding(AncientNetwork, (15, 1)))
|
||||
|
||||
TriggerHomeworld(SpawnBuilding(AncientFoundry, (7, 9)))
|
||||
TriggerHomeworld(SpawnBuilding(AncientFoundry, (11, 9)))
|
||||
|
||||
TriggerHomeworld(ReplaceAllBiomesWith(Desert))
|
||||
|
||||
ModAttribute(PopulationGrowthFactor, Multiply, 0)
|
||||
ModAttribute(PopulationDecayFactor, Multiply, 0)
|
||||
ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
|
||||
ModAttribute(HasPopulation, Multiply, 0)
|
||||
ModAttribute(TileDevelopmentFactor, Multiply, 0)
|
||||
ModAttribute(CivBldConstructionRate, Multiply, 0)
|
||||
ModAttribute(ForbidCityConstruction, Add, 1)
|
||||
ModAttribute(ForbidColonization, Add, 1)
|
||||
ModAttribute(ForbidTerraform, Add, 1)
|
||||
ModAttribute(NoAutoColonize, Add, 1)
|
||||
|
||||
ReplaceTechnologyNodes(FactoryLabor, FoundryLabor)
|
||||
ReplaceTechnologyNodes(FactoryLabor2, FoundryLabor2)
|
||||
|
||||
ReplaceTechnologyNodes(Megacity, Thrust2)
|
||||
ReplaceTechnologyNodes(RingHabitat, Thrust)
|
||||
ReplaceTechnologyNodes(HydroponicsSatellite, FoundryLabor2)
|
||||
ReplaceTechnologyNodes(PlanetaryEngine, Thrust2)
|
||||
ReplaceTechnologyNodes(Population, FoundryLabor)
|
||||
ReplaceTechnologyNodes(Laboratories, FoundryLabor2)
|
||||
@@ -0,0 +1,26 @@
|
||||
Trait: Devout
|
||||
Name: #TRAIT_DEVOUT
|
||||
Description: #TRAIT_DEVOUT_DESC
|
||||
Order: 3
|
||||
|
||||
Icon: ResourceIconsSmall::53
|
||||
Color: #bd872e
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
RepeatPopulationCoverage(AltarSupportedPopulation, 30, AddStatusOwnedPlanets(GodlessPlanet))
|
||||
RepeatPopulationCoverage(AltarSupportedPopulation, 30, AddStatusOwnedFleets(GodlessFleet))
|
||||
AddStatusOwnedPlanets(Devout)
|
||||
|
||||
UnlockSubsystem(DevoutShrine)
|
||||
AddModifier(AddRequirePrayer(1))
|
||||
|
||||
OnHomeworld(AddDummyResource(Water)) #version<150
|
||||
OnHomeworld(AddDummyResource(Meat)) #version<150
|
||||
TriggerHomeworld(SpawnBuilding(Altar, (8, 4), Develop = True))
|
||||
OnHomeworld(AddPlanetResource(BuildingWater)) #version>=150
|
||||
OnHomeworld(AddPlanetResource(Soylent1)) #version>=150
|
||||
|
||||
ReplaceTechnologyNodes(SysShieldGen, SysShrine)
|
||||
ReplaceTechnologyNodes(ShieldGen, SysShrine)
|
||||
@@ -0,0 +1,10 @@
|
||||
Trait: Evangelical
|
||||
Name: #TRAIT_EVANGELICAL
|
||||
Description: #TRAIT_EVANGELICAL_DESC
|
||||
Order: 4
|
||||
|
||||
Icon: AttributeIcons::1 * #ffff00
|
||||
Color: #ffff00
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
@@ -0,0 +1,30 @@
|
||||
Trait: Extragalactic //Planetary Planetary
|
||||
Name: #TRAIT_EXTRAGALACTIC
|
||||
Description: #TRAIT_EXTRAGALACTIC_DESC
|
||||
Order: 8
|
||||
DLC: Heralds
|
||||
|
||||
Icon: ActionBarIcons::0
|
||||
Color: #2c74a4
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
ModAttribute(PopulationGrowthFactor, Multiply, 0)
|
||||
ModAttribute(ForbidColonization, Add, 1)
|
||||
ModAttribute(NoAutoColonize, Add, 1)
|
||||
ModAttribute(ColonizerMaintFactor, Multiply, 0)
|
||||
|
||||
AddStatusOwnedPlanets(Extragalactic)
|
||||
|
||||
TriggerHomeworld(SpawnOrbital(Beacon, In Orbit = True, Set Home = True, Add Status = ClearRemnants))
|
||||
|
||||
TriggerRandomSystem(SpawnOrbital(Beacon, In Orbit = True, Add Status = ClearRemnants), Min Contestation = 0, Fallback Random = True, Match Homeworld Assign = True, Reassign = -2)
|
||||
TriggerRandomSystem(SpawnOrbital(Beacon, In Orbit = True, Add Status = ClearRemnants), Min Contestation = 0, Fallback Random = True, Match Homeworld Assign = True, Reassign = -2)
|
||||
|
||||
TriggerHomeworld(SetSystemAssignGroup(-2))
|
||||
|
||||
TriggerHomeworld(DestroySystemPlanet(0, Quiet = True), Run Post = True)
|
||||
|
||||
ModAttribute(ColonizerSpeed, Multiply, 2.0)
|
||||
SetColonizerInfo(#RACE_HERALDS_COLONIZER)
|
||||
@@ -0,0 +1,17 @@
|
||||
Trait: Linked
|
||||
Name: #TRAIT_LINKED
|
||||
Description: #TRAIT_LINKED_DESC
|
||||
Order: 2
|
||||
|
||||
Icon: ActionBarIcons::9
|
||||
Color: #7458a5
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
AddStatusOwnedFleets(FleetLinked, Give to Stations = False)
|
||||
|
||||
UnlockSubsystem(ShipComputer)
|
||||
UnlockSubsystem(EmergencySupplies)
|
||||
|
||||
SpawnOrbital(Mainframe, Free = True)
|
||||
@@ -0,0 +1,30 @@
|
||||
Trait: Mechanoid
|
||||
Name: #TRAIT_MECHANOID
|
||||
Description: #TRAIT_MECHANOID_DESC
|
||||
Order: 5
|
||||
|
||||
Icon: Industrious
|
||||
Color: #d08859
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
AddStatusOwnedPlanets(Mechanoid)
|
||||
OnHomeworld(AddResource(Labor, -1)) #version>=147
|
||||
TriggerHomeworld(GivePopulation(3))
|
||||
TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
|
||||
TriggerHomeworld(TerraformTo(Unobtanium))
|
||||
TriggerHomeworld(DestroySystemPlanet(1, Quiet = True))
|
||||
TriggerHomeworld(DestroySystemPlanet(2, Quiet = True))
|
||||
TriggerHomeworld(MorphSystemPlanetResource(3, Iron))
|
||||
TriggerHomeworld(AddStatus(MonoHomeworld))
|
||||
|
||||
ModAttribute(PopulationGrowthFactor, Multiply, 0)
|
||||
ModAttribute(PopulationDecayFactor, Multiply, 0)
|
||||
ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
|
||||
ModAttribute(ForbidColonization, Add, 1)
|
||||
RemoveTechnologyNodes(SysConstructionBay)
|
||||
RemoveTechnologyNodes(SysOreProcessor)
|
||||
ReplaceTechnologyNodes(ConstructionBay, FactoryLabor)
|
||||
ReplaceTechnologyNodes(OreProcessor, FactoryLabor)
|
||||
ReplaceTechnologyNodes(HydroponicsSatellite, Thrust)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: RandomLifestyle
|
||||
Name: #TRAIT_RANDOM_LIFESTYLE
|
||||
Description: #TRAIT_RANDOM_LIFESTYLE_DESC
|
||||
Order: 100
|
||||
|
||||
Icon: MenuIcons::4
|
||||
Color: #ff0000
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
AI Support: False
|
||||
|
||||
AddResearchIncome(1)
|
||||
AddRandomTrait(Lifestyle)
|
||||
@@ -0,0 +1,66 @@
|
||||
Trait: StarChildren
|
||||
Name: #TRAIT_STAR_CHILDREN
|
||||
Description: #TRAIT_STAR_CHILDREN_DESC
|
||||
Order: 6
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
Icon: SystemUnderAttack
|
||||
Color: #1c9bb4
|
||||
|
||||
AddStatusOwnedPlanets(StarChildren)
|
||||
ModAttribute(PopulationGrowthFactor, Multiply, 0)
|
||||
ModAttribute(PopulationDecayFactor, Multiply, 0)
|
||||
ModAttribute(TileDevelopmentFactor, Multiply, 0)
|
||||
ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
|
||||
ModAttribute(ColonizeDevelopTiles, Multiply, 0)
|
||||
ModAttribute(ForbidColonization, Add, 1)
|
||||
ModAttribute(ImperialBldConstructionRate, Multiply, 0)
|
||||
ModAttribute(CivBldConstructionRate, Multiply, 0)
|
||||
ModAttribute(HabitatUpgrade, Add, 1)
|
||||
ModAttribute(HasPressure, Multiply, 0)
|
||||
|
||||
IfHaveTrait(Slipstream, LoadDesigns(starchildren/slipstream))
|
||||
IfHaveTrait(Hyperdrive, LoadDesigns(starchildren/hyperdrive))
|
||||
IfHaveTrait(Jumpdrive, LoadDesigns(starchildren/jumpdrive))
|
||||
IfHaveTrait(Gate, LoadDesigns(starchildren/other))
|
||||
IfHaveTrait(Fling, LoadDesigns(starchildren/other))
|
||||
IfHaveTrait(Sublight, LoadDesigns(starchildren/other))
|
||||
|
||||
UnlockSubsystem(MothershipHull)
|
||||
|
||||
TriggerHomeworld(SpawnShip(Mothership, Override Disable Starting = True, Set Home = True))
|
||||
TriggerHomeworld(DestroySystemPlanet(0, Quiet = True))
|
||||
|
||||
ReplaceTechnologyNodes(ImpFactoryLabor, ImpMothershipLabor)
|
||||
ReplaceTechnologyNodes(ImpFactoryLabor2, ImpMothershipLabor2)
|
||||
|
||||
ReplaceTechnologyNodes(ImpTileDevelopment, ImpMothershipLabor)
|
||||
ReplaceTechnologyNodes(ImpTileDevelopment2, ImpMothershipLabor2)
|
||||
|
||||
ReplaceTechnologyNodes(ImpCivConstructionRate, ImpHabitat)
|
||||
ReplaceTechnologyNodes(ImpCivConstructionRate2, ImpHabitat)
|
||||
|
||||
ReplaceTechnologyNodes(ImpImpConstructionRate, ImpHabitat)
|
||||
ReplaceTechnologyNodes(ImpImpConstructionRate2, ImpHabitat)
|
||||
|
||||
ReplaceTechnologyNodes(ImpPlanetDamage, ImpHabitat)
|
||||
ReplaceTechnologyNodes(ImpPlanetDamage2, ImpHabitat)
|
||||
|
||||
ReplaceTechnologyNodes(BldMegacity, ImpHabitat)
|
||||
ReplaceTechnologyNodes(BldPlanetaryEngine, ImpHabitat)
|
||||
ReplaceTechnologyNodes(RingHabitat, ImpHabitat)
|
||||
|
||||
ReplaceTechnologyNodes(FactoryLabor, MothershipLabor)
|
||||
ReplaceTechnologyNodes(FactoryLabor2, MothershipLabor2)
|
||||
ReplaceTechnologyNodes(Construction, HabitatUpgrade)
|
||||
ReplaceTechnologyNodes(Megacity, HabitatUpgrade)
|
||||
ReplaceTechnologyNodes(PlanetaryEngine, HabitatUpgrade)
|
||||
ReplaceTechnologyNodes(Population, HabitatUpgrade)
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((-3,1), HabitatUpgrade))
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((-1,4), HabitatUpgrade))
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((-1,11), HabitatUpgrade))
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((-8,11), HabitatUpgrade))
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((5,-12), HabitatUpgrade))
|
||||
OnDLC(Heralds, ReplaceTechnologyNodeAt((7,1), HabitatUpgrade))
|
||||
@@ -0,0 +1,11 @@
|
||||
Trait: Terrestial
|
||||
Name: #TRAIT_TERRESTIAL
|
||||
Description: #TRAIT_TERRESTIAL_DESC
|
||||
Order: 0
|
||||
|
||||
Icon: PlanetType::2
|
||||
Color: #59d098
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
Default: True
|
||||
@@ -0,0 +1,29 @@
|
||||
Trait: Verdant
|
||||
Name: #TRAIT_VERDANT
|
||||
Description: #TRAIT_VERDANT_DESC
|
||||
Order: 1
|
||||
|
||||
Icon: Plantation
|
||||
Color: #5fb41c
|
||||
|
||||
Category: Lifestyle
|
||||
Unique: Lifestyle
|
||||
|
||||
AddStatusOwnedPlanets(Verdant)
|
||||
|
||||
ModAttribute(ImperialBldConstructionRate, Multiply, 0.75)
|
||||
|
||||
TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
|
||||
TriggerHomeworld(SpawnBuilding(MotherStalk, (9, 5), Develop = True))
|
||||
|
||||
ReplaceTechnologyNodes(BldMegacity, ImpCivConstructionRate)
|
||||
ReplaceTechnologyNodes(Megacity, Population)
|
||||
|
||||
ForbidSubsystem(CrewControl)
|
||||
ForbidSubsystem(CrewDeck)
|
||||
UnlockSubsystem(VerdantSinew)
|
||||
UnlockSubsystem(VerdantSupportSinew)
|
||||
|
||||
ModAttribute(PopulationPerColonizer, Multiply, 16)
|
||||
ModAttribute(ForbidCityConstruction, Add, 1)
|
||||
SetColonizerInfo(#SPORE_SHIP, SporeShip, SporeShip)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Animated
|
||||
Name: #TRAIT_ANIMATED
|
||||
Description: #TRAIT_ANIMATED_DESC
|
||||
Category: Personality
|
||||
Order: 9
|
||||
DLC: Heralds
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: TabAttitude
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
ModAttribute(FreeAttitudes, Add, +1)
|
||||
ModAttribute(AttitudeStartLevel, Add, +1)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Charismatic
|
||||
Name: #TRAIT_CHARISMATIC
|
||||
Description: #TRAIT_CHARISMATIC_DESC
|
||||
Category: Personality
|
||||
Order: 4
|
||||
|
||||
Conflict: Paranoid
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: ThumbsUp
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
ModAttribute(VoteStartSupport, Add, +2.0)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Frugal
|
||||
Name: #TRAIT_FRUGAL
|
||||
Description: #TRAIT_FRUGAL_DESC
|
||||
Category: Personality
|
||||
Order: 2
|
||||
|
||||
Conflict: Lavish
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: ResourceClassIcons::0
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
AddStatusOwnedPlanets(Frugal)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Innovative
|
||||
Name: #TRAIT_INNOVATIVE
|
||||
Description: #TRAIT_INNOVATIVE_DESC
|
||||
Category: Personality
|
||||
Order: 0
|
||||
|
||||
Conflict: Rigid
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: ResourceIcon::4
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
ModAttribute(ResearchUnlockSpeed, Add, +100000)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Lavish
|
||||
Name: #TRAIT_LAVISH
|
||||
Description: #TRAIT_LAVISH_DESC
|
||||
Category: Personality
|
||||
Order: 3
|
||||
|
||||
Conflict: Frugal
|
||||
|
||||
Color: #ffaaaa
|
||||
Icon: ResourceIconsSmall::32
|
||||
|
||||
Gives Points: 1
|
||||
|
||||
AddStatusOwnedPlanets(Lavish)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Nimble
|
||||
Name: #TRAIT_NIMBLE
|
||||
Description: #TRAIT_NIMBLE_DESC
|
||||
Category: Personality
|
||||
Order: 8
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: AttributeIcons::0
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
AddModifier( ThrustFactor(1.3) )
|
||||
AddModifier( TurnThrustFactor(1.3) )
|
||||
AddModifier( Hyperdrive::SpeedFactor(1.3) )
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Paranoid
|
||||
Name: #TRAIT_PARANOID
|
||||
Description: #TRAIT_PARANOID_DESC
|
||||
Category: Personality
|
||||
Order: 5
|
||||
|
||||
Conflict: Charismatic
|
||||
|
||||
Color: #ffaaaa
|
||||
Icon: ThumbsDown
|
||||
|
||||
Gives Points: 1
|
||||
|
||||
ModAttribute(ExtraInfluenceBuyCost, Add, +1.0)
|
||||
@@ -0,0 +1,13 @@
|
||||
Trait: Prideful
|
||||
Name: #TRAIT_PRIDEFUL
|
||||
Description: #TRAIT_PRIDEFUL_DESC
|
||||
Category: Personality
|
||||
Order: 6
|
||||
|
||||
Color: #aaffaa
|
||||
Icon: QuickbarIcons::6
|
||||
|
||||
Costs Points: 1
|
||||
|
||||
RepeatLargestFlagshipBuiltSize(AddInfluenceStake(1), Repeat Per = 100)
|
||||
RepeatLargestFlagshipBuiltSize(AddGlobalDefenseIncome(1), Repeat Per = 100)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: Rigid
|
||||
Name: #TRAIT_RIGID
|
||||
Description: #TRAIT_RIGID_DESC
|
||||
Category: Personality
|
||||
Order: 1
|
||||
|
||||
Conflict: Innovative
|
||||
|
||||
Color: #ffaaaa
|
||||
Icon: ResourceIcon::4 * #ff8888
|
||||
|
||||
Gives Points: 1
|
||||
|
||||
ModAttribute(ForbidSecondaryUnlock, Add, +1)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: PrivRingworld
|
||||
Name: #PRIV_TRAIT_RINGWORLD
|
||||
Description: #PRIV_TRAIT_RINGWORLD_DESC
|
||||
Color: #ff8000
|
||||
|
||||
Category: Privilege
|
||||
Available: False
|
||||
|
||||
Conflict: Extragalactic
|
||||
Conflict: StarChildren
|
||||
Conflict: Ancient
|
||||
|
||||
TriggerHomeworld(SpawnPlanet(Ringworld, Owned = True, Add Status = PrivRingworld, Radius = 550, Physics = False, Set Homeworld = True))
|
||||
TriggerHomeworld(DestroySystemPlanet(0, Quiet = True), Run Post = True)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: PrivShipyard
|
||||
Name: #PRIV_TRAIT_SHIPYARD
|
||||
Description: #PRIV_TRAIT_SHIPYARD_DESC
|
||||
Color: #ff8000
|
||||
|
||||
Category: Privilege
|
||||
Available: False
|
||||
|
||||
AddModifier(MaintainCostFactor(0.5))
|
||||
|
||||
SpawnOrbital(Shipyard, Free = True, Add Status = PrivShipyard)
|
||||
|
||||
SpawnShip(Battleship, Empire, 20x Heavy Gunship, 40x Beamship, 20x Missile Boat, 20x Gunship)
|
||||
SpawnShip(Battleship, Empire, 20x Heavy Gunship, 40x Beamship, 20x Missile Boat, 20x Gunship)
|
||||
@@ -0,0 +1,12 @@
|
||||
Trait: PrivStations
|
||||
Name: #PRIV_TRAIT_STATIONS
|
||||
Description: #PRIV_TRAIT_STATIONS_DESC
|
||||
Color: #ff8000
|
||||
|
||||
Category: Privilege
|
||||
Available: False
|
||||
|
||||
TriggerHomeSystem(OnNearbySystems(4, RepeatTrigger(2, SpawnShip(Defense Station, Creeps)), On Home = True), Run Post = True)
|
||||
TriggerHomeSystem(OnNearbySystems(3, RepeatTrigger(2, SpawnShip(Defense Station, Creeps)), On Home = True), Run Post = True)
|
||||
TriggerHomeSystem(OnNearbySystems(2, RepeatTrigger(2, SpawnShip(Defense Station, Creeps)), On Home = True), Run Post = True)
|
||||
TriggerHomeSystem(OnNearbySystems(1, RepeatTrigger(2, SpawnShip(Defense Station, Creeps)), On Home = True), Run Post = True)
|
||||
@@ -0,0 +1,14 @@
|
||||
Trait: PrivTwinned
|
||||
Name: #PRIV_TRAIT_TWINNED
|
||||
Description: #PRIV_TRAIT_TWINNED_DESC
|
||||
Color: #ff8000
|
||||
|
||||
Category: Privilege
|
||||
Available: False
|
||||
|
||||
Conflict: Extragalactic
|
||||
Conflict: StarChildren
|
||||
Conflict: Ancient
|
||||
|
||||
TriggerHomeworld(SpawnPlanet(Meat, Owned = True, Add Status = PrivTwinned, In System = True, Radius = 12))
|
||||
TriggerHomeworld(AddRandomResource(RandomLevel:2))
|
||||
Reference in New Issue
Block a user