Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
Trait: Capitalism
|
||||
Name: #TRAIT_CAPITALISM
|
||||
Description: #TRAIT_CAPITALISM_DESC
|
||||
Order: 1
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: ResourceIcon::0
|
||||
Color: #d1cb6aff
|
||||
|
||||
AddMoney(400)
|
||||
|
||||
GainInfluenceCard(Rider, Uses=2)
|
||||
GainDistinctLeverage(4, 1.0)
|
||||
|
||||
GainInfluenceCard(Gift, Uses=2)
|
||||
|
||||
SpawnShip(Heavy Carrier, Empire, 15x Heavy Gunship, 10x Beamship, 20x Gunship)
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Materialism, Level Up = 1))
|
||||
@@ -0,0 +1,23 @@
|
||||
Trait: Communism
|
||||
Name: #TRAIT_COMMUNISM
|
||||
Description: #TRAIT_COMMUNISM_DESC
|
||||
Order: 3
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: StatusPeace
|
||||
Color: #42b4bd
|
||||
|
||||
GainInfluenceCard(Negotiate)
|
||||
GainInfluenceCard(Investigate)
|
||||
GainInfluenceCard(Cultivation)
|
||||
GainInfluenceCard(UnitedResearch)
|
||||
GainInfluenceCard(Sabotage)
|
||||
|
||||
AddEnergy(500)
|
||||
|
||||
SpawnShip(Dreadnaught, Empire, 6x Beamship, 12x Missile Boat, 20x Gunship)
|
||||
SpawnShip(Dreadnaught, Empire, 6x Beamship, 12x Missile Boat, 20x Gunship)
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Collectivism, Level Up = 1))
|
||||
@@ -0,0 +1,26 @@
|
||||
Trait: Empire
|
||||
Name: #TRAIT_EMPIRE
|
||||
Description: #TRAIT_EMPIRE_DESC
|
||||
Category: Government
|
||||
Order: 0
|
||||
|
||||
Icon: StatusWar
|
||||
Color: #a06911
|
||||
|
||||
Default: True
|
||||
Unique: Government
|
||||
|
||||
GainInfluenceCard(Negotiate, Uses=3)
|
||||
GainInfluenceCard(Negotiate, Uses=2, Quality=1)
|
||||
|
||||
GainInfluenceCard(NamePlanet, Quality=1)
|
||||
GainInfluenceCard(NameFlagship, Quality=2)
|
||||
|
||||
SpawnShip(Heavy Carrier, Empire, 10x Heavy Gunship, 15x Beamship, 25x Missile Boat, 45x Gunship)
|
||||
|
||||
InHomeSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
InRandomAdjacentSystem( MakeAsteroid() )
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Delinquent, Level Up = 1))
|
||||
@@ -0,0 +1,13 @@
|
||||
Trait: RandomGovernment
|
||||
Name: #TRAIT_RANDOM_GOVERNMENT
|
||||
Description: #TRAIT_RANDOM_GOVERNMENT_DESC
|
||||
Order: 100
|
||||
|
||||
Icon: MenuIcons::4
|
||||
Color: #ff0000
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
AddMoney(200)
|
||||
AddRandomTrait(Government)
|
||||
@@ -0,0 +1,26 @@
|
||||
Trait: Theocracy
|
||||
Name: #TRAIT_THEOCRACY
|
||||
Description: #TRAIT_THEOCRACY_DESC
|
||||
Order: 4
|
||||
|
||||
Category: Government
|
||||
Unique: Government
|
||||
|
||||
Icon: VoteIcons::5
|
||||
Color: #00c0ff
|
||||
|
||||
GainInfluenceCard(CallOut, Uses=2)
|
||||
GainInfluenceCard(AncientKnowledge)
|
||||
|
||||
GainInfluenceCard(ProtectSystem, Uses=2)
|
||||
GainInfluenceCard(SenateBuilding)
|
||||
|
||||
AddStoredFTL(250)
|
||||
|
||||
SpawnShip(Scout)
|
||||
SpawnShip(Scout)
|
||||
SpawnShip(Dreadnaught, Empire, 10x Heavy Gunship, 15x Beamship, 15x Missile Boat, 20x Gunship)
|
||||
|
||||
OnHomeworld(GenerateDefenseShips(25))
|
||||
|
||||
OnDLC(Heralds, GainAttitude(Reverent, Level Up = 1))
|
||||
Reference in New Issue
Block a user