Open source Star Ruler 2 source code!
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Trait: Ancient
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Name: #TRAIT_ANCIENT
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Description: #TRAIT_ANCIENT_DESC
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Order: 7
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DLC: Heralds
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Icon: TraitIcons::0
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Color: #8953f7
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Costs Points: 4
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Category: Lifestyle
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Unique: Lifestyle
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ForbidSubsystem(CrewControl)
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ForbidSubsystem(CrewDeck)
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ForbidSubsystem(FissionGen)
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ForbidSubsystem(FusionGen)
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UnlockSubsystem(AncientCore)
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UnlockSubsystem(SupportAncientCore)
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AddStatusOwnedPlanets(AncientPlanet)
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TriggerHomeworld(TerraformTo(Supercarbons))
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TriggerHomeworld(DestroyBuildingAt((4, 3), Undevelop = True))
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TriggerHomeworld(AddPlanetIncome(-250))
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TriggerHomeworld(NameObject(Atrozal))
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TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
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TriggerHomeworld(SpawnOrbital(AncientReplicator, In Orbit = True))
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TriggerHomeworld(SpawnBuilding(AncientCore, (9, 5)))
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TriggerHomeworld(SpawnBuilding(AncientDock, (13, 5)))
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TriggerHomeworld(SpawnBuilding(AncientDock, (5, 5)))
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TriggerHomeworld(SpawnBuilding(AncientRefinery, (16, 5)))
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TriggerHomeworld(SpawnBuilding(AncientRefinery, (2, 5)))
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TriggerHomeworld(SpawnBuilding(AncientNetwork, (3, 1)))
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TriggerHomeworld(SpawnBuilding(AncientNetwork, (9, 1)))
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TriggerHomeworld(SpawnBuilding(AncientNetwork, (15, 1)))
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TriggerHomeworld(SpawnBuilding(AncientFoundry, (7, 9)))
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TriggerHomeworld(SpawnBuilding(AncientFoundry, (11, 9)))
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TriggerHomeworld(ReplaceAllBiomesWith(Desert))
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ModAttribute(PopulationGrowthFactor, Multiply, 0)
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ModAttribute(PopulationDecayFactor, Multiply, 0)
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ModAttribute(OverpopulationBenefitFactor, Multiply, 0)
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ModAttribute(HasPopulation, Multiply, 0)
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ModAttribute(TileDevelopmentFactor, Multiply, 0)
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ModAttribute(CivBldConstructionRate, Multiply, 0)
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ModAttribute(ForbidCityConstruction, Add, 1)
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ModAttribute(ForbidColonization, Add, 1)
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ModAttribute(ForbidTerraform, Add, 1)
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ModAttribute(NoAutoColonize, Add, 1)
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ReplaceTechnologyNodes(FactoryLabor, FoundryLabor)
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ReplaceTechnologyNodes(FactoryLabor2, FoundryLabor2)
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ReplaceTechnologyNodes(Megacity, Thrust2)
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ReplaceTechnologyNodes(RingHabitat, Thrust)
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ReplaceTechnologyNodes(HydroponicsSatellite, FoundryLabor2)
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ReplaceTechnologyNodes(PlanetaryEngine, Thrust2)
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ReplaceTechnologyNodes(Population, FoundryLabor)
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ReplaceTechnologyNodes(Laboratories, FoundryLabor2)
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