Open source Star Ruler 2 source code!
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ABL_FLEET_EFFICIENCY: Overcharge Fleet
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ABL_FLEET_EFFICIENCY_DESC: <<|
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Permanently increase the efficiency of the fleet by 30%.
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STATUS_OVERCHARGED: Overcharged
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STATUS_OVERCHARGED_DESC: <<|
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Combat effectiveness increased by 30%.
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STATUS_PLANET_GROWTH: Energized
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STATUS_PLANET_GROWTH_DESC: <<|
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Population growth and development rate doubled temporarily.
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ABL_FLEET_SUPPORT: Expand Support
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ABL_FLEET_SUPPORT_DESC: <<|
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Expand the fleet's support capacity by 300.
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STATUS_EXPANDED: Expanded
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STATUS_EXPANDED_DESC: <<|
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Fleet support capacity expanded by 300 using energy.
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STATUS_DEFENDED: Defended
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STATUS_DEFENDED_DESC: <<|
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Has short-range gattling cannons for defense, installed through energy.
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STATUS_PRESS_ATTACK: Press the Attack
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STATUS_PRESS_ATTACK_DESC: <<|
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Base effectiveness doubled. Fleet is healing for 50 health per second.
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ABL_FLOAT_BUDGET: Warchest Contributions
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ABL_FLOAT_BUDGET_DESC: <<|
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Spend all current budget and gain it next budget cycle as bonus money at
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a markup.
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The closer to the start of the budget cycle and the more energy charges you
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are currently holding, the more extra money you get.
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STATUS_ENTANGLED: Incapacitated
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STATUS_ENTANGLED_DESC: <<|
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Flagship cannot move or use FTL.
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OT_Ship: Ship
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OT_Planet: Planet
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OT_Orbital: Orbital
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OT_Star: Star
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OT_Artifact: Artifact
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OT_Anomaly: Anomaly
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OT_Asteroid: Asteroid
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NTRG_NOT_SPACE: Cannot target space.
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NTRG_SPACE: Must target unowned.
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NTRG_NOT_SELF: Cannot target self.
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NTRG_TRADE_PRESENCE: Requires trade presence.
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NTRG_NOT_WAR: Cannot target enemies.
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NTRG_TYPE: Must target $1.
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NTRG_ORBITAL_CORE: Must target $1.
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NTRG_FLAGSHIP: Must target flagship.
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NTRG_STATION: Must target station.
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NTRG_VISION: Requires vision.
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NTRG_OWNED: Must target self.
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NTRG_ALLIED: Must target self or allies.
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NTRG_NOT_ALLIED: Cannot target allies..
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NTRG_UNNAMED: Cannot target already named.
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NTRG_STATUS: Already has status.
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NTRG_FTL: Cannot target ships in FTL.
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NTRG_TERRITORY: Must target same territory.
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NTRG_SAME_REGION: Must target same system.
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NTRG_PLLEV: Must target level $1 or below.
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NTRG_PLLEVA: Must target level $1 or above.
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NTRG_PLLEVE: Must target level $1.
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NTRG_RSLEV: Must target tier $1 or below.
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NTRG_RSLEVA: Must target tier $1 or above.
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NTRG_RSLEVE: Must target tier $1.
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NTRG_REGION: Must target region.
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NTRG_TERRAFORM: Must be able to terraform.
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NTRG_NOT_NATURAL: Cannot target natural artifact.
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NTRG_NATURAL: Must target natural artifact.
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NTRG_OWN_SYSTEM: Must own all planets.
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NTRG_CONTACT: Must be in contact with other empires.
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NTRG_IN_SYSTEM: Must place inside system.
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NTRG_NOT_SYSTEM: Must place outside system.
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NTRG_IN_UNIVERSE: Must place in universe bounds.
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NTRG_NEED_WAR: Must target enemies.
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NTRG_CONSTRUCTION: Must be able to use labor.
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NTRG_UNIQUE: Cannot target unique resources.
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NTRG_ARTIFICIAL: Cannot target artificial resources.
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NTRG_NO_COLONIZE: Planet is blockaded by remnants.
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NTRG_CARGO: Must target object with cargo storage.
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NTRG_NO_HOME: Cannot target home system.
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NTRG_REQUIRE: Requires $1
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NTRG_CANNOT: Cannot target $1
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NTRG_STORAGE_FULL: $1 storage full.
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NTRG_LOYALTY_MAX: Loyalty too high.
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NTRG_MIN_MAXPOP: $1 Maximum Population Required
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ABL_ENSLAVE: Enslave
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ABL_ENSLAVE_DESC: <<|
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Generates a temporary Slave Labor resource.
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Can only be used once per planet.
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STATUS_ENSLAVED: Enslaved
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STATUS_SEEDSHIP: Artifact Seed Ship
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STATUS_SEEDSHIP_DESC: <<|
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This ancient ship travels from galaxy to galaxy, manufacturing artifacts
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and leaving them for younger races to find.
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ENERGY_COST: Energy Cost
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COOLDOWN: Cooldown
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