Open source Star Ruler 2 source code!
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SCEN1_NAME: Inevitable Conquest
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SCEN1_DESC: <<|
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[b]3277 CE:[/b]
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A new coalition - the Gevron Initiative - has recently formed with the goal
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of protecting its members from the hostility of newly discovered races. Their
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desire for security has twisted their interactions from self defense to
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proactive destruction.
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The Initiative discovered a new and powerful enemy, the Nevillin Empire.
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Though a peaceful race, the Nevillin's attempts at communication were ignored,
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and war was brought to their space.
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The Nevillin Empire discovered an unstable wormhole and has been using to
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expand into a distant, isolated region of space. The Initiative's paranoia refuses
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to allow any colony to survive outside its control.
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>>
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SCEN1_PLAYER_EMP: Gevron Initiative
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SCEN1_ENEMY_EMP: Nevillin Empire
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SCEN1_INTRO_TITLE: Inevitable Conquest
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SCEN1_INTRO_TEXT: <<|
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[i]General Kollo:[/i]
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Rear Admiral, you've been assigned control of a new batallion, the 5th Navy.
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We've recently gained control of an unstable wormhole the Nevillin have been
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sending military vessels and civilians through. You are to lead the 5th
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through the wormhole to determine the strength of those forces, and conquer
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any civilian occupied space.
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>>
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SCEN1_INTRO2_TITLE: Reinforcements
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SCEN1_INTRO2_TEXT: <<|
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[i]General Kollo:[/i]
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We've deployed a scout and a small fleet through the wormhole. More will be on the way
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as we can spare them. Treat this as a detached engagement - minimize losses.
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>>
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SCEN1_CONQUER_TITLE: Conquer and Destroy
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SCEN1_CONQUER_TEXT: <<|
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You must destroy the Nevillin military, and capture its colonies.
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Engage smaller forces to minimize damage and losses, as well as to maintain supply necessary
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for sieging their worlds.
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New fleets will arrive periodically through the wormhole in Varkus.
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>>
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SCEN1_CONQUER_ACT1_TITLE: Conquer the Nevillin Colonies
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SCEN1_CONQUER_ACT1_TEXT: Capture all colonies and defeat all flagships and stations.
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SCEN1_COMPLETE_TITLE: Victory!
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SCEN1_COMPLETE_TEXT: <<|
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[i]General Kollo:[/i]
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Excellent work, Admiral. We no longer have to worry about the Nevillin sneaking up
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from behind in the middle of the war. Unfortunately, the war back home isn't going as well.
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You're being brought back immediately, along with the 5th. With our forces bolstered,
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things should turn around quickly.
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[center][b]"Inevitable Conquest" Complete![/b][/center]
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>>
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SEC1_PLAYER_EMP: Nevillin Empire
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SEC1_ENEMY_EMP: Unknown Empire
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SEC1_INTRO_TITLE: A New Home
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SEC1_INTRO_TEXT: <<|
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[i]High Command:[/i]
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Welcome to Varkus, Commander.
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Until the wormhole is fully stabilized, these communiques will be rare and brief.
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You’ll be commanding the new colony on Varkus III, a rare planet perfectly suited to our species.
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We need you to establish a sizeable construction infrastructure in this system.
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There are plenty of common metals available in Varkus,
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and the nearby star systems likely have other valuable resources as well.
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>>
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SEC1_GOAL1_TITLE: Getting Started
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SEC1_GOAL1_TEXT: <<|
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[b]Varkus III[/b] will serve as the powerhouse for this sector.
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>>
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SEC1_GOAL1_ACT1_TITLE: Establish Varkus III as a new base
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SEC1_GOAL1_ACT1_TEXT: <<|
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Get [b]Varkus III[/b] to level 2, and get its labor to 9 per minute.
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>>
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SEC1_GOAL1_DONE_TITLE: Making Progress
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SEC1_GOAL1_DONE_TEXT: <<|
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[i]High Command:[/i]
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Things seem to be going very well. Varkus III appears to be fully capable
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of constructing the necessary facilities to stabilize the wormhole.
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We eagerly await your success.
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>>
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SEC1_GOAL2_TITLE: Interstellar Bypass
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SEC1_GOAL2_TEXT: <<|
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[i]High Command:[/i]
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We've sent the necessary components for the stabilizer through to Varkus.
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Assign Varkus's factories to construct it as quickly as possible so we may
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open civilian trade lanes.
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>>
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SEC1_GOAL2_ACT1_TITLE: Construct the Stabilizer
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SEC1_GOAL2_ACT1_TEXT: <<|
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Select Varkus III, right-click the Hyperfield Stabilizer in Varkus, and choose
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'Work On' to begin construction.
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>>
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SEC1_STABILIZER: Hyperfield Stabilizer
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SEC1_TWIST_TITLE: Change of Plans
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SEC1_TWIST_TEXT: <<|
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[i]High Command:[/i]
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Commander, we are at war. A previously unknown empire has begun raiding outlying colonies,
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and a larger force buildup has been detected. Their scouts know of the wormhole and
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we can no longer consider this a safe trade lane. We're cancelling the stabilization project
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until the region has been secured.
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>>
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SEC1_BUILDUP_TITLE: Preparations
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SEC1_BUILDUP_TEXT: <<|
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[i]Advisor:[/i]
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Sir, we can't know how the war will go back home with this limited information.
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We should construct a sizeable fleet to help protect us should anything go wrong.
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>>
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SEC1_BUILDUP_ACT1_TITLE: Construct a Fleet
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SEC1_BUILDUP_ACT1_TEXT: Construct miliatry vessels at Varkus III until our military strength is at least 3,000.
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SEC1_COMBAT_TITLE: War!
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SEC1_COMBAT_TEXT: <<|
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[i]Advisor:[/i]
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An unknown fleet has appeared! They match the descriptions High Command transmitted, consider them hostile.
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[b]The fleet transmits a fierce, urgent message repeatedly, but we are unable to translate it.[/b]
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>>
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SEC1_COMBAT_ACT1_TITLE: Defeat the Invaders
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SEC1_COMBAT_ACT1_TEXT: Destroy the attacking fleet to protect the system.
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SEC1_COMPLETE_TITLE: Isolation
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SEC1_COMPLETE_TEXT: <<|
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[i]Advisor:[/i]
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Commander, you have my congratulations and thanks. We'll all be safe for now, though
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we need to be prepared should they ever return. For now, our small population must
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try to find its own footing in this new region of space.
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[center][b]"A New Home" Complete![/b][/center]
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>>
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