Open source Star Ruler 2 source code!
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BLUEPRINTS: Blueprints
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OPTIONS: Options
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TAB: Tab
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RESEARCH_OVERVIEW: Research Overview
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DESIGN_OVERVIEW: Design Overview
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GALAXY_CAMERA: Galaxy Camera
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GALAXY: Galaxy
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STATS_TAB: Stats
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SYSTEM_TAB: Systems
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PLANETS_TAB: Planets
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PLANETS_MODE_NORMAL: Normal
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PLANETS_MODE_MONEY: Income
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PLANETS_MODE_PRODUCTION: Production
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PLANETS_MODE_REQS: Requirements
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PLANETS_MODE_TILES: Surface Tiles
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PLANETS_MODE_PRESSURE: Pressure
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NOTICE: Notice
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EMPIRE_ENERGY: "Energy: "
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EMPIRE_SOLARGENS: "Solar Generators: "
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EMPIRE_SUPPLY: $1/$2
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EMPIRE_SUPPLY_OUTPUT:$1%
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PLANET_INFO: $1 ($2B / $3B)
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PLANET_POPULATION: $1 Billion Colonists
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ANOMALY_FIELD: Anomaly
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SCAN_ANOMALY: Scan Anomaly
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INVESTIGATE_ANOMALY: Investigate Anomaly
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BACK_TO_OVERVIEW: Back to Overview
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CONCEPT: Concept
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CONSTRUCTION: Construction
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MISSION_GOALS: Mission Goals
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REVIEW: Review
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BUILT_NOTIFICATION: $1 has been built.
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BUILT_AT_NOTIFICATION: $1 has been built at $2.
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BUILT_ON_NOTIFICATION: $1 has been built on $2.
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QUEUE_SIZE: $1 more in queue.
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BUILDING_THING: Building $1 ($2%)
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BUILDING_NOTHING: Nothing being built
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DESIGN_SIZE: Size $1
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CREATE_DESIGN: Create Design
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CREATE_DESIGN_CLASS: Create Class
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IMPORT_DESIGNS: Import Designs
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SEARCH_DESIGNS: Search Designs...
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DESIGN_CLASS_NAME: Design Class Name:
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DESIGN_NAME_INPUT: Name:
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DESIGN_CLASS_INPUT: Class:
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DESIGN_SIZE_INPUT: Size:
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DESIGN_HULL_INPUT: Hull:
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MINSIZE_SUPPORT: Size $1+, Support
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MINSIZE_FLAGSHIP: Size $1+, Flagship
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MINSIZE_STATION: Size $1+, Station
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DESIGN_FLAGSHIP: Flagship
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DESIGN_SUPPORT: Support Ship
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DESIGN_STATION: Station
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DESIGN_SATELLITE: Support Satellite
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DESIGN_SHOW_ARCS: Toggle whether to show weapon turret [b]Firing Arcs[/b] at all times.
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DESIGN_SHOW_HULL: Toggle whether to show the hull model your design is approximated to under the blueprint.
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DESIGN_CENTER: Center the design on the grid.
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DESIGN_RANDOMIZE: Generate a completely random design for this ship type.
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DESIGN_RANDOMIZE_CONFIGURE: Configure parameters for random ship generation.
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DESIGN_CONFIGURE: Configure Randomizer
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DESIGN_UNDO: Undo last change. ($1)
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DESIGN_REDO: Redo last undone change. ($1)
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DESIGN_PAINT_TOOL: <<
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[b]Paint Tool ($1)[/b]
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[color=#0f0]Hold left click to paint hexes to the selected subsystem type.[/color]
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[color=#f00]Hold right click to remove subsystems from hexes.[/color]
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Modifiers, cores and turrets can be moved by left click dragging.
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[i]Hold control while left clicking to create a new core instead of adding to an existing subsystem. [/i]
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[i]Hold alt or middle click to quick-eyedrop.[/i]
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>>
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DESIGN_MOVE_TOOL: <<
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[b]Move Tool ($1)[/b]
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Move the currently selected hex.
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[i]Hold shift to move the entire subsystem.[/i]
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[i]Hold control to duplicate the dragged subsystem.[/i]
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>>
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DESIGN_DROP_TOOL: <<
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[b]Eyedropper Tool ($1)[/b]
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Left click to select the subsystem type of the clicked hex.
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>>
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DESIGN_REPLACE_TOOL: <<
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[b]Replace Tool ($1)[/b]
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Click a subsystem to replace it entirely with a subsystem of the selected type.
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>>
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DESIGN_CLEAR: Clear the contents of the design. Can be undone.
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DESIGN_RND_WEAPONCOUNT: Weapon Count
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DESIGN_RND_ENGINESIZE: Engine Size
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DESIGN_RND_HYPERSIZE: Hyperdrive Size
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DESIGN_RND_SUPPLIES: Generate supply storage.
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DESIGN_RND_SUPPORT: Generate support command.
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GRAPHICS_EDITOR: Graphics Editor
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MODULES: Modules
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WEAPONS: Weapons
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DEFENSES: Defenses
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SAVE_GAME_DATA: Save to Game Data
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SAVE_GAME_DATA_CONFIRM: Are you sure you wish to overwrite the game data?
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RESET_GAME_DATA: Reset to Game Data
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RESET_GAME_DATA_CONFIRM: Are you sure you wish to reset to game data?
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MUTATION_CHANCE: Mutation Chance:
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NAME_COUNT: $1 names
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CONFIRM_OVERWRITE: Are you sure you wish to overwrite '$1'?
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CONFIRM_DELETE_FILES: Are you sure you wish to delete all the following files/directories and any files they may contain?
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FILENAME_LABEL: Filename:
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NEW_DIRECTORY: New Directory
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CREATE_DIRECTORY: Create Directory
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DIRECTORY_LABEL: Directory:
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PLAY_EMPIRE_TITLE: Select Empire
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SPECTATE: Spectate
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PLAY_EMPIRE: Play Empire
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FREE_RESOURCES: Unused Resources
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DISABLED_RESOURCES: Disabled Resources
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NO_POP_RESOURCES: Insufficient Population to Produce
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DECAYING_PLANETS: Decaying Planets
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LABOR_PLANETS: Planets/Orbitals with Labor
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COLONIZING_PLANETS: Partially Colonized
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INFLUENCE_STACK: Influence Peddling
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WONDER_PLANETS: Owned Wonders
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UNDER_SIEGE_PLANETS: Planets under Siege
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DEFENSE_TARGETS: Locations Using Defense
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ALL_FLEETS: Military Flagships
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CIVILIAN_FLEETS: Civilian Flagships
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MOTHERSHIPS: Motherships
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DEFENSE_STATIONS: Defense Stations
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COMBAT_FLEETS: Fleets in Combat
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FLEETS_LOW_SUPPLY: Fleets on Low Supply
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AVAIL_ARTIFACTS: Available Artifacts
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COLONIZE_SAFE_PLANETS: Sufficient Population to Colonize
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AUTO_IMPORTS: Pending Auto-Imports
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TT_AUTO_IMPORTS: Planets are currently waiting for [img=$3;20/] [b]$1 $2 resource(s)[/b] to become available for auto-importing.
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OVERPRESSURE_PLANETS: Planets Over Pressure Capacity
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ASTEROID_UNOWNED: <<
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Select a planet with labor and right click this asteroid to construct a [b][color=#8c4ec9]Mining Base[/color][/b] to access one of the resources.
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>>
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ASTEROID_OWNED: <<
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This asteroid has a mining base. If the empire mining it loses trade access, the mining base is removed.
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>>
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ASTEROID_MINING: <<
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This asteroid contains special minerals that need to be mined by a [color=#91692c][b]Miner ship[/b][/color], then brought to a planet for use.
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>>
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MOVE_TO_OBJ: Move to $1
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GO_RESOURCE: $1
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GO_RESOURCE_TYPE: Find Resource
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TT_GAMETIME: <<|
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Displaying the current game time since the game was started.
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[i]Click to toggle to current real time.[/i]
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>>
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TT_REALTIME: <<|
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Displaying the current real time of the day.
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[i]Click to toggle to game time.[/i]
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>>
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TT_PAUSE: Toggle whether the game is paused.
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TT_SLOWER: Decrease the game speed.
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TT_FASTER: Increase the game speed.
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PAUSED: PAUSED
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WAITING: WAITING
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NOTIFICATION_LOG: Event Log
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