Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Subsystem: AblativeArmor
Name: #ABLATIVEARMOR_NAME
Description: #ABLATIVEARMOR_DESC
BaseColor: #a9a9b9
Picture: SubsystemButtonArt::0 * #9999ff
Elevation: 1
Tags: LowMaint, Category:Armor
Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, ResistArmor
Hull: Flagship, Station
Size := HexSize * Hexes
ProjResist := HexSize * 1
EnergyResist := HexSize * 0.5
ExplosiveResist := HexSize * 2
Hex.Resistance := 0.4
Hex.HP := 18 * HexSize
Hex.Mass := 2.5 * HexSize
Effect: ReduceDamage
ProjResist = ProjResist
EnergyResist = EnergyResist
ExplResist = ExplosiveResist
MinimumPercent = 1 / 8
Module: Default
Sprite: HexagonSubsystems::0 * #9999ff
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Subsystem: NeutronArmor
Name: #NEUTRONARMOR_NAME
Description: #NEUTRONARMOR_DESC
BaseColor: #898989
Picture: SubsystemButtonArt::0 * #449944
Elevation: 1
Tags: LowMaint, Category:Armor
Tags: NoCore, NonContiguous, Defense, IsArmor, TankArmor
Hull: Flagship, Station
Size := HexSize * Hexes
Hex.Resistance := 0.5
Hex.HP := 180 * HexSize
Hex.Mass := 5 * HexSize
Module: Default
Hex.BuildCost := Hex.BuildCost * 4
Sprite: HexagonSubsystems::0 * #449944
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Subsystem: PlateArmor
Name: #PLATEARMOR_NAME
Description: #PLATEARMOR_DESC
BaseColor: #a9a9a9
Picture: SubsystemButtonArt::0
Elevation: 1
Tags: LowMaint, Category:Armor
Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, TankArmor
Hull: Flagship, Station
Size := HexSize * Hexes
Hex.Resistance := 0.5
Hex.HP := 54 * HexSize
Hex.Mass := 2.5 * HexSize
Module: Default
Hex.BuildCost := Hex.BuildCost * 0.5
Sprite: HexagonSubsystems::0
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Subsystem: ReactiveArmor
Name: #REACTIVEARMOR_NAME
Description: #REACTIVEARMOR_DESC
BaseColor: #b9a9a9
Picture: SubsystemButtonArt::0 * #ff9999
Elevation: 1
Tags: LowMaint, Category:Armor
Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, BlockArmor
Hull: Flagship, Station
Size := HexSize * Hexes
ImpactLevel := 27 * HexSize
MinPct := 1/6
Hex.Resistance := 0.4
Hex.HP := 27 * HexSize
Hex.Mass := 2.5 * HexSize
Modifier: ImpactFactor(factor)
MinPct := MinPct / factor
Effect: CapDamage
MaxDamage = ImpactLevel
MinimumPercent = MinPct
Module: Default
Sprite: HexagonSubsystems::0 * #ff9999