Open source Star Ruler 2 source code!
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Subsystem: AblativeArmor
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Name: #ABLATIVEARMOR_NAME
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Description: #ABLATIVEARMOR_DESC
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BaseColor: #a9a9b9
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Picture: SubsystemButtonArt::0 * #9999ff
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Elevation: 1
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Tags: LowMaint, Category:Armor
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, ResistArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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ProjResist := HexSize * 1
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EnergyResist := HexSize * 0.5
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ExplosiveResist := HexSize * 2
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Hex.Resistance := 0.4
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Hex.HP := 18 * HexSize
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Hex.Mass := 2.5 * HexSize
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Effect: ReduceDamage
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ProjResist = ProjResist
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EnergyResist = EnergyResist
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ExplResist = ExplosiveResist
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MinimumPercent = 1 / 8
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Module: Default
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Sprite: HexagonSubsystems::0 * #9999ff
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Subsystem: NeutronArmor
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Name: #NEUTRONARMOR_NAME
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Description: #NEUTRONARMOR_DESC
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BaseColor: #898989
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Picture: SubsystemButtonArt::0 * #449944
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Elevation: 1
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Tags: LowMaint, Category:Armor
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Tags: NoCore, NonContiguous, Defense, IsArmor, TankArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.5
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Hex.HP := 180 * HexSize
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Hex.Mass := 5 * HexSize
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 4
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Sprite: HexagonSubsystems::0 * #449944
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Subsystem: PlateArmor
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Name: #PLATEARMOR_NAME
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Description: #PLATEARMOR_DESC
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BaseColor: #a9a9a9
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Picture: SubsystemButtonArt::0
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Elevation: 1
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Tags: LowMaint, Category:Armor
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, TankArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.5
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Hex.HP := 54 * HexSize
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Hex.Mass := 2.5 * HexSize
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 0.5
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Sprite: HexagonSubsystems::0
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Subsystem: ReactiveArmor
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Name: #REACTIVEARMOR_NAME
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Description: #REACTIVEARMOR_DESC
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BaseColor: #b9a9a9
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Picture: SubsystemButtonArt::0 * #ff9999
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Elevation: 1
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Tags: LowMaint, Category:Armor
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, BlockArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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ImpactLevel := 27 * HexSize
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MinPct := 1/6
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Hex.Resistance := 0.4
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Hex.HP := 27 * HexSize
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Hex.Mass := 2.5 * HexSize
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Modifier: ImpactFactor(factor)
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MinPct := MinPct / factor
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Effect: CapDamage
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MaxDamage = ImpactLevel
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MinimumPercent = MinPct
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Module: Default
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Sprite: HexagonSubsystems::0 * #ff9999
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