Open source Star Ruler 2 source code!
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import overlays.Popup;
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import elements.GuiText;
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import elements.GuiButton;
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import elements.GuiSprite;
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import elements.Gui3DObject;
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import elements.GuiProgressbar;
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import elements.MarkupTooltip;
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import icons;
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from overlays.ContextMenu import openContextMenu;
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class StarPopup : Popup {
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GuiText@ name;
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Gui3DObject@ objView;
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Star@ obj;
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double lastUpdate = -INFINITY;
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GuiSprite@ defIcon;
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GuiProgressbar@ health;
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StarPopup(BaseGuiElement@ parent) {
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super(parent);
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size = vec2i(150, 110);
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@name = GuiText(this, Alignment(Left+4, Top+2, Right-4, Top+24));
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name.horizAlign = 0.5;
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@objView = Gui3DObject(this, Alignment(Left+4, Top+25, Right-4, Bottom-4));
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@defIcon = GuiSprite(this, Alignment(Left+4, Top+25, Width=40, Height=40));
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defIcon.desc = icons::Defense;
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setMarkupTooltip(defIcon, locale::TT_IS_DEFENDING);
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defIcon.visible = false;
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@health = GuiProgressbar(this, Alignment(Left+8, Top+28, Right-8, Top+50));
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health.visible = false;
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auto@ healthIcon = GuiSprite(health, Alignment(Left-8, Top-9, Left+24, Bottom-8), icons::Health);
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healthIcon.noClip = true;
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updateAbsolutePosition();
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}
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bool compatible(Object@ Obj) {
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return Obj.isStar;
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}
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void set(Object@ Obj) {
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@obj = cast<Star>(Obj);
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@objView.object = Obj;
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lastUpdate = -INFINITY;
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}
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Object@ get() {
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return obj;
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}
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void draw() {
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Popup::updatePosition(obj);
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recti bgPos = AbsolutePosition;
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uint flags = SF_Normal;
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SkinStyle style = SS_GenericPopupBG;
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if(isSelectable && Hovered)
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flags |= SF_Hovered;
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Color col;
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Region@ reg = obj.region;
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if(reg !is null) {
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Empire@ other = reg.visiblePrimaryEmpire;
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if(other !is null)
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col = other.color;
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}
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skin.draw(style, flags, bgPos, col);
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if(obj.owner !is null && obj.owner.flag !is null) {
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obj.owner.flag.draw(
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objView.absolutePosition.aspectAligned(1.0, horizAlign=1.0, vertAlign=1.0),
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obj.owner.color * Color(0xffffff30));
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}
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BaseGuiElement::draw();
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}
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bool onGuiEvent(const GuiEvent& evt) {
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switch(evt.type) {
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case GUI_Clicked:
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if(evt.caller is objView) {
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dragging = false;
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if(!dragged) {
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switch(evt.value) {
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case OA_LeftClick:
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emitClicked(PA_Select);
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return true;
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case OA_RightClick:
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openContextMenu(obj);
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return true;
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case OA_MiddleClick:
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case OA_DoubleClick:
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if(isSelectable)
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emitClicked(PA_Select);
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else
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emitClicked(PA_Manage);
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return true;
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}
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}
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}
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break;
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}
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return Popup::onGuiEvent(evt);
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}
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void update() {
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if(frameTime - 0.2 < lastUpdate)
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return;
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lastUpdate = frameTime;
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const Font@ ft = skin.getFont(FT_Normal);
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defIcon.visible = playerEmpire.isDefending(obj.region);
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//Update name
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name.text = obj.name;
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if(ft.getDimension(name.text).x > name.size.width)
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name.font = FT_Detail;
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else
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name.font = FT_Normal;
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//Update health
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if(obj.Health < obj.MaxHealth) {
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health.progress = obj.Health / obj.MaxHealth;
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health.frontColor = colors::Red.interpolate(colors::Green, health.progress);
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health.text = standardize(obj.Health)+" / "+standardize(obj.MaxHealth);
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health.visible = true;
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}
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else {
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health.visible = false;
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}
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Popup::update();
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Popup::updatePosition(obj);
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}
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};
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