Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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import dialogue;
import elements.BaseGuiElement;
import elements.GuiPanel;
import elements.GuiDraggable;
import elements.GuiBackgroundPanel;
import elements.GuiMarkupText;
import elements.GuiSkinElement;
import elements.GuiButton;
import dialogs.MessageDialog;
from gui import animate_time;
const double FLASH_TIME = 0.6;
class ScenarioWindow : GuiDraggable {
GuiBackgroundPanel@ bg;
vec2i prevScreenSize;
recti prevSmallPos;
recti prevBigPos;
GuiButton@ minButton;
bool expanded = true;
Dialogue dialogue;
Dialogue newDialogue;
GuiMarkupText@ dialogueBox;
Objective objective;
Objective newObjective;
GuiSkinElement@ objBG;
GuiMarkupText@ objBox;
GuiButton@ nextButton;
double flashTimer = -1.0;
ScenarioWindow() {
super(null, recti(0,0,550,280));
@bg = GuiBackgroundPanel(this, Alignment_Fill());
bg.titleColor = Color(0xb3fe00ff);
bg.titleStyle = SS_FullTitle;
@dialogueBox = GuiMarkupText(this, recti());
@minButton = GuiButton(this, Alignment(Right-30, Top+2, Right-4, Top+28));
minButton.color = Color(0xff8080ff);
minButton.setIcon(Sprite(material::Minus));
@objBG = GuiSkinElement(this, Alignment(Left+8, Top+188, Right-8, Bottom-8), SS_PlainBox);
@objBox = GuiMarkupText(objBG, Alignment(Left+4, Top+4, Right-4, Bottom-4));
@nextButton = GuiButton(this, Alignment(Right-92, Bottom-36, Right-2, Bottom-2), locale::NEXT);
updateAbsolutePosition();
}
bool onGuiEvent(const GuiEvent& evt) override {
if(evt.type == GUI_Clicked) {
if(evt.caller is minButton) {
toggleExpand();
return true;
}
if(evt.caller is nextButton) {
skipDialogueObjective();
objective.id = -1;
return true;
}
}
return GuiDraggable::onGuiEvent(evt);
}
void toggleExpand() {
expanded = !expanded;
if(expanded) {
minButton.color = Color(0xff8080ff);
minButton.setIcon(Sprite(material::Minus));
recti pos;
if(rect == prevSmallPos && prevBigPos.width != 0)
pos = prevBigPos;
else
pos = recti_area(vec2i(rect.topLeft.x, max(rect.botRight.y-280, 0)), vec2i(550, 280));
animate_time(this, pos, 0.2);
prevBigPos = pos;
prevSmallPos = rect;
}
else {
minButton.color = Color(0x80ff80ff);
minButton.setIcon(Sprite(material::Plus));
recti pos;
if(rect == prevBigPos && prevSmallPos.width != 0)
pos = prevSmallPos;
else
pos = recti_area(vec2i(rect.topLeft.x, max(rect.botRight.y-32, 0)), vec2i(550, 32));
animate_time(this, pos, 0.2);
prevSmallPos = pos;
prevBigPos = rect;
}
dialogueBox.visible = expanded;
objBG.visible = expanded;
objBox.visible = expanded;
nextButton.visible = expanded;
}
void updateAbsolutePosition() override {
if(screenSize != prevScreenSize) {
rect = recti_area(vec2i((screenSize.width - 550) / 2,
screenSize.height - size.height - 12), vec2i(550, size.height));
prevScreenSize = screenSize;
}
GuiDraggable::updateAbsolutePosition();
}
void update() {
if(!hasDialogue()) {
remove();
return;
}
if(!receive(getActiveDialogue(), newDialogue))
return;
if(!receive(getActiveDialogueObjective(), newObjective)) {
newObjective.title = "";
newObjective.id = -1;
}
if(newObjective.id != objective.id) {
if(flashTimer >= FLASH_TIME || objective.id == -1 || !objBG.visible) {
objective = newObjective;
dialogue = newDialogue;
flashTimer = -1.0;
}
else {
if(flashTimer < 0.0) {
flashTimer = 0.0;
sound::confirm.play();
}
}
if(!expanded)
toggleExpand();
}
else {
objective = newObjective;
dialogue = newDialogue;
}
bg.title = dialogue.title;
dialogueBox.text = dialogue.text;
if(objective.title.length != 0) {
objBG.visible = expanded;
objBox.text = format("[b]$1[/b]\n$2", objective.title, objective.text);
dialogueBox.rect = recti(8,36, 542,188);
nextButton.text = locale::NEXT;
}
else {
objBG.visible = false;
dialogueBox.rect = recti(8,36, 542,272);
if(dialogue.proceedText.length != 0)
nextButton.text = dialogue.proceedText;
else
nextButton.text = locale::NEXT;
}
}
void tick(double time) {
update();
if(flashTimer >= 0.0)
flashTimer += time;
nextButton.visible =
(objective.id == -1 || objective.skippable)
&& flashTimer < 0 && expanded;
}
void draw() override {
GuiDraggable::draw();
if(flashTimer >= 0.0) {
double alpha = flashTimer / FLASH_TIME;
Color color = colors::Green;
color.a = uint(alpha * 140.0);
recti pos = objBG.absolutePosition;
drawRectangle(pos, color);
objBox.draw();
}
}
};
ScenarioWindow@ window;
class ServerMessage {
string title;
string text;
Color color;
};
Mutex msgMtx;
array<ServerMessage> messages;
void sendMessage(string title, string text, uint color) {
Lock lck(msgMtx);
ServerMessage msg;
msg.title = localize(title);
msg.text = localize(text);
if(color != 0)
msg.color = Color(color);
messages.insertLast(msg);
}
void init() {
if(hasDialogue())
@window = ScenarioWindow();
}
void tick(double time) {
if(window !is null) {
if(window.parent is null)
@window = null;
else
window.tick(time);
}
if(messages.length != 0) {
Lock lck(msgMtx);
for(uint i = 0, cnt = messages.length; i < cnt; ++i) {
auto@ dialog = message(messages[i].text);
dialog.addTitle(messages[i].title);
dialog.titleColor = messages[i].color;
}
messages.length = 0;
}
}