Open source Star Ruler 2 source code!
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import abilities;
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import saving;
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tidy class Abilities : Component_Abilities {
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array<Ability> abilities;
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Ability@ getAbility(int id) {
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for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
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if(abilities[i].id == id)
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return abilities[i];
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}
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return null;
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}
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uint get_abilityCount() const {
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return abilities.length;
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}
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void abilityTick(Object& obj, double time) {
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for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
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if(!abilities[i].disabled)
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abilities[i].cooldown = max(0.0, abilities[i].cooldown - time);
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}
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}
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void getAbilities() const {
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for(uint i = 0, cnt = abilities.length; i < cnt; ++i)
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yield(abilities[i]);
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}
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uint get_abilityTypes(int id) {
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Ability@ abl = getAbility(id);
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if(abl is null)
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return uint(-1);
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return abl.type.id;
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}
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void readAbilities(Message& msg) {
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uint cnt = msg.read_uint();
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abilities.length = cnt;
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for(uint i = 0; i < cnt; ++i)
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msg >> abilities[i];
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}
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void readAbilityDelta(Message& msg) {
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readAbilities(msg);
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}
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Ability@ getAbilityOfType(int type) {
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for(uint i = 0, cnt = abilities.length; i < cnt; ++i) {
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auto@ abl = abilities[i];
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if(abl.type.id == uint(type))
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return abl;
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}
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return null;
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}
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int findAbilityOfType(int type) const {
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auto@ abl = getAbilityOfType(type);
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if(abl is null)
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return -1;
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else
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return abl.id;
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}
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};
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