Open source Star Ruler 2 source code!
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import regions.regions;
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tidy class FreighterScript {
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FreighterScript() {
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}
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void makeMesh(Freighter& obj) {
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MeshDesc shipMesh;
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const Shipset@ ss = obj.owner.shipset;
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const ShipSkin@ skin;
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if(ss !is null)
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@skin = ss.getSkin(obj.skin);
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if(skin !is null) {
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@shipMesh.model = skin.model;
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@shipMesh.material = skin.material;
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}
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else {
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@shipMesh.model = model::Fighter;
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@shipMesh.material = material::Ship10;
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}
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@shipMesh.iconSheet = spritesheet::HullIcons;
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shipMesh.iconIndex = 0;
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bindMesh(obj, shipMesh);
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}
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void init(Freighter& ship) {
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//Create the graphics
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makeMesh(ship);
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}
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void destroy(Freighter& ship) {
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leaveRegion(ship);
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}
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bool onOwnerChange(Freighter& obj, Empire@ prevOwner) {
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regionOwnerChange(obj, prevOwner);
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return false;
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}
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double tick(Freighter& ship, double time) {
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updateRegion(ship);
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ship.moverTick(time);
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return 0.2;
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}
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void syncInitial(Freighter& ship, Message& msg) {
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msg >> ship.skin;
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ship.readMover(msg);
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}
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void syncDetailed(Freighter& ship, Message& msg, double tDiff) {
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ship.readMover(msg);
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}
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void syncDelta(Freighter& ship, Message& msg, double tDiff) {
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if(msg.readBit())
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ship.readMoverDelta(msg);
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}
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};
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