Open source Star Ruler 2 source code!
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#include "as_binding_print.h"
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#include "angelscript.h"
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#include <fstream>
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using std::endl;
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//Prints all enums, global variables, global functions, and object declarations in the engine to the specified file
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void printBindings(asIScriptEngine* engine, const char* filename) {
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//TODO
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/*std::ofstream file(filename);
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if(!file.is_open() || !file.good())
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return;
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file << "Enums:" << endl << "======" << endl << endl;
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for(asUINT i = 0, cnt = engine->GetEnumCount(); i < cnt; ++i) {
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int id;
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file << engine->GetEnumByIndex(i, &id) << " {" << endl;
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int prevV = -1;
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bool showNums = false;
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for(asUINT v = 0, vCnt = engine->GetEnumValueCount(id); v < vCnt; ++v) {
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int value;
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file << "\t" << engine->GetEnumValueByIndex(id, v, &value);
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//Show it like a traditional enum if it starts at 0. If it ever breaks from that, begin to always show the numbers
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if(!showNums && value == prevV + 1) {
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file << "," << endl;
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prevV = value;
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}
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else {
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showNums = true;
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file << " = " << value << endl;
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}
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}
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file << "}" << endl << endl;
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}
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file << "Globals:" << endl << "========" << endl << endl;
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for(asUINT i = 0, cnt = engine->GetGlobalPropertyCount(); i < cnt; ++i) {
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const char* name;
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int typeID;
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bool isConst;
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int id = engine->GetGlobalPropertyByIndex(i, &name, 0, &typeID, &isConst);
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file << "\t";
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if(isConst)
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file << "const ";
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file << engine->GetTypeDeclaration(typeID) << " " << name << endl;
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}
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file << endl << "Global Functions:" << endl << "=================" << endl << endl;
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for(asUINT i = 0, cnt = engine->GetGlobalFunctionCount(); i < cnt; ++i) {
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asIScriptFunction* func = engine->GetGlobalFunctionByIndex(i);
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file << func->GetDeclaration() << endl;
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}
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file << endl << "Classes:" << endl << "========" << endl << endl;
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for(asUINT i = 0, cnt = engine->GetObjectTypeCount(); i < cnt; ++i) {
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asITypeInfo* obj = engine->GetObjectTypeByIndex(i);
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file << obj->GetName();
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if(asITypeInfo* base = obj->GetBaseType())
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file << " : " << base->GetName();
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file << " {" << endl;
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for(asUINT p = 0, pCnt = obj->GetPropertyCount(); p < pCnt; ++p) {
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const char* name;
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bool isRef;
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int typeID;
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obj->GetProperty(p, &name, &typeID, 0, 0, &isRef);
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file << "\t" << engine->GetTypeDeclaration(typeID);
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if(isRef)
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file << "@ ";
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else
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file << " ";
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file << name << endl;
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}
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if(obj->GetPropertyCount() != 0 && obj->GetMethodCount() != 0)
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file << endl;
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for(asUINT m = 0, mCnt = obj->GetMethodCount(); m < mCnt; ++m) {
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asIScriptFunction* func = obj->GetMethodByIndex(m);
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file << "\t" << func->GetDeclaration(false) << endl;
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}
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file << "}" << endl << endl;
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}*/
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}
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class asIScriptEngine;
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void printBindings(asIScriptEngine* engine, const char* filename);
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,53 @@
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#pragma once
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#include "angelscript.h"
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#include <vector>
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#include <map>
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namespace assembler {
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struct CodePage;
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struct CriticalSection;
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};
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enum JITSettings {
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//Should the JIT attempt to suspend? (Slightly faster, but makes suspension very rare if it occurs at all)
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JIT_NO_SUSPEND = 0x01,
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//Should the JIT reset the FPU entering System calls? (Slightly faster, may not work on all platforms)
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JIT_SYSCALL_FPU_NORESET = 0x02,
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//Should the JIT support error events from System calls? (Faster, but exceptions will generally be ignored, possibly leading to crashes)
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JIT_SYSCALL_NO_ERRORS = 0x04,
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//Do allocation/deallocation functions inspect the script context? (Faster, but won't work correctly if you try to get information about the script system during allocations)
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JIT_ALLOC_SIMPLE = 0x08,
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//Fall back to AngelScript to perform switch logic? (Slower, but uses less memory)
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JIT_NO_SWITCHES = 0x10,
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//Fall back to AngelScript to perform script calls
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// Slower, but can be used as a temporary workaround for angelscript changes
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JIT_NO_SCRIPT_CALLS = 0x20,
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//Make calling reference counting functions faster in common situations
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// Reference counting functions which access the script context will produce undefined results
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JIT_FAST_REFCOUNT = 0x40,
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};
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class asCJITCompiler : public asIJITCompiler {
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assembler::CodePage* activePage;
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std::multimap<asJITFunction,assembler::CodePage*> pages;
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assembler::CriticalSection* lock;
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unsigned flags;
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std::multimap<asJITFunction,unsigned char**> jumpTables;
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unsigned char** activeJumpTable;
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unsigned currentTableSize;
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struct DeferredCodePointer {
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void** jitFunction;
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void** jitEntry;
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};
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std::multimap<asIScriptFunction*,DeferredCodePointer> deferredPointers;
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public:
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asCJITCompiler(unsigned Flags = 0);
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~asCJITCompiler();
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int CompileFunction(asIScriptFunction *function, asJITFunction *output);
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void ReleaseJITFunction(asJITFunction func);
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void finalizePages();
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};
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