Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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#include "as_binding_print.h"
#include "angelscript.h"
#include <fstream>
using std::endl;
//Prints all enums, global variables, global functions, and object declarations in the engine to the specified file
void printBindings(asIScriptEngine* engine, const char* filename) {
//TODO
/*std::ofstream file(filename);
if(!file.is_open() || !file.good())
return;
file << "Enums:" << endl << "======" << endl << endl;
for(asUINT i = 0, cnt = engine->GetEnumCount(); i < cnt; ++i) {
int id;
file << engine->GetEnumByIndex(i, &id) << " {" << endl;
int prevV = -1;
bool showNums = false;
for(asUINT v = 0, vCnt = engine->GetEnumValueCount(id); v < vCnt; ++v) {
int value;
file << "\t" << engine->GetEnumValueByIndex(id, v, &value);
//Show it like a traditional enum if it starts at 0. If it ever breaks from that, begin to always show the numbers
if(!showNums && value == prevV + 1) {
file << "," << endl;
prevV = value;
}
else {
showNums = true;
file << " = " << value << endl;
}
}
file << "}" << endl << endl;
}
file << "Globals:" << endl << "========" << endl << endl;
for(asUINT i = 0, cnt = engine->GetGlobalPropertyCount(); i < cnt; ++i) {
const char* name;
int typeID;
bool isConst;
int id = engine->GetGlobalPropertyByIndex(i, &name, 0, &typeID, &isConst);
file << "\t";
if(isConst)
file << "const ";
file << engine->GetTypeDeclaration(typeID) << " " << name << endl;
}
file << endl << "Global Functions:" << endl << "=================" << endl << endl;
for(asUINT i = 0, cnt = engine->GetGlobalFunctionCount(); i < cnt; ++i) {
asIScriptFunction* func = engine->GetGlobalFunctionByIndex(i);
file << func->GetDeclaration() << endl;
}
file << endl << "Classes:" << endl << "========" << endl << endl;
for(asUINT i = 0, cnt = engine->GetObjectTypeCount(); i < cnt; ++i) {
asITypeInfo* obj = engine->GetObjectTypeByIndex(i);
file << obj->GetName();
if(asITypeInfo* base = obj->GetBaseType())
file << " : " << base->GetName();
file << " {" << endl;
for(asUINT p = 0, pCnt = obj->GetPropertyCount(); p < pCnt; ++p) {
const char* name;
bool isRef;
int typeID;
obj->GetProperty(p, &name, &typeID, 0, 0, &isRef);
file << "\t" << engine->GetTypeDeclaration(typeID);
if(isRef)
file << "@ ";
else
file << " ";
file << name << endl;
}
if(obj->GetPropertyCount() != 0 && obj->GetMethodCount() != 0)
file << endl;
for(asUINT m = 0, mCnt = obj->GetMethodCount(); m < mCnt; ++m) {
asIScriptFunction* func = obj->GetMethodByIndex(m);
file << "\t" << func->GetDeclaration(false) << endl;
}
file << "}" << endl << endl;
}*/
}