Open source Star Ruler 2 source code!
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@@ -0,0 +1,60 @@
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link_libraries(glfw ${OPENGL_glu_LIBRARY})
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if (BUILD_SHARED_LIBS)
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add_definitions(-DGLFW_DLL)
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link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY})
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else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/deps)
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if (NOT APPLE)
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# HACK: This is NOTFOUND on OS X 10.8
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include_directories(${OPENGL_INCLUDE_DIR})
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endif()
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set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
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${GLFW_SOURCE_DIR}/deps/getopt.c)
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if (APPLE)
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# Set fancy names for bundles
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add_executable(Boing MACOSX_BUNDLE boing.c)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable(Simple MACOSX_BUNDLE simple.c)
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add_executable("Split View" MACOSX_BUNDLE splitview.c)
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add_executable(Wave MACOSX_BUNDLE wave.c)
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set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
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set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
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set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
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set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
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set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
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else()
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# Set boring names for executables
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add_executable(boing WIN32 boing.c)
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add_executable(gears WIN32 gears.c)
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add_executable(heightmap WIN32 heightmap.c ${GETOPT})
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add_executable(simple WIN32 simple.c)
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add_executable(splitview WIN32 splitview.c)
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add_executable(wave WIN32 wave.c)
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endif()
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if (MSVC)
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set(WINDOWS_BINARIES boing gears heightmap simple splitview wave)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif()
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if (APPLE)
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set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave)
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set_target_properties(${BUNDLE_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
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endif()
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