Open source Star Ruler 2 source code!
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//========================================================================
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// Cursor input bug test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test came about as the result of bugs #1262764, #1726540 and
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// #1726592, all reported by the user peterpp, hence the name
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//
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// The utility of this test outside of these bugs is uncertain
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//
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//========================================================================
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GLboolean reopen = GL_FALSE;
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static double cursor_x;
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static double cursor_y;
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static void toggle_cursor(GLFWwindow* window)
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{
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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{
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printf("Released cursor\n");
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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else
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{
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printf("Captured cursor\n");
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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printf("Cursor moved to: %f %f (%f %f)\n", x, y, x - cursor_x, y - cursor_y);
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cursor_x = x;
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cursor_y = y;
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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switch (key)
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{
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case GLFW_KEY_SPACE:
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{
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if (action == GLFW_PRESS)
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toggle_cursor(window);
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break;
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}
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case GLFW_KEY_R:
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{
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if (action == GLFW_PRESS)
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reopen = GL_TRUE;
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break;
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}
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}
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}
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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static GLFWwindow* open_window(void)
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{
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GLFWwindow* window = glfwCreateWindow(640, 480, "Peter Detector", NULL, NULL);
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if (!window)
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return NULL;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwGetCursorPos(window, &cursor_x, &cursor_y);
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printf("Cursor position: %f %f\n", cursor_x, cursor_y);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetKeyCallback(window, key_callback);
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return window;
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}
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int main(void)
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{
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GLFWwindow* window;
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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window = open_window();
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glClearColor(0.f, 0.f, 0.f, 0.f);
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while (!glfwWindowShouldClose(window))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwWaitEvents();
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if (reopen)
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{
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glfwDestroyWindow(window);
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window = open_window();
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if (!window)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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reopen = GL_FALSE;
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}
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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