Open source Star Ruler 2 source code!
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#include "../include/network/server.h"
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#include "../include/network/lobby.h"
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#include <threads.h>
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void test_server() {
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net::Server srv(2048);
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srv.connHandle(net::MT_Connect, [](net::Server& srv, net::Connection& conn, net::Message& mess) {
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printf("Connection from %s\n", conn.address.toString().c_str());
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});
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srv.connHandle(net::MT_Disconnect, [](net::Server& srv, net::Connection& conn, net::Message& mess) {
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net::DisconnectReason reason;
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mess >> reason;
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printf("Disconnection from %s (%d)\n", conn.address.toString().c_str(), reason);
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});
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srv.connHandle(net::MT_Application, [](net::Server& srv, net::Connection& conn, net::Message& mess) {
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char* str = 0;
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mess >> str;
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printf("Message (%d) received: %s\n", mess.getID(), str);
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net::Message resp(net::MT_Application, net::MF_Reliable);
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resp << "My Reply";
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resp.write1();
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resp << (char)-18;
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conn << resp;
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});
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srv.runThreads(4);
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while(srv.active)
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threads::sleep(1);
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}
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void test_lobby_server() {
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net::LobbyServer srv(2044);
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srv.runThreads(4);
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while(srv.active)
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threads::sleep(1);
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}
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void test_broadcast_server() {
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net::Server srv(2012, "", true);
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srv.genHandle(net::MT_Application, [](net::Server& srv, net::Transport& trans,
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net::Address addr, net::Message& mess) {
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printf("Message %d received from %s\n", mess.getType(), addr.toString().c_str());
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net::Message resp(net::MT_Application + 1);
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trans.send(resp, addr);
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});
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srv.runThreads(4);
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while(srv.active)
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threads::sleep(1);
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}
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int main() {
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test_server();
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return 0;
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}
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