Ability: AddFloatingContinent Name: #ABL_ADD_FLOATING_CONTINENT Description: #ABL_ADD_FLOATING_CONTINENT_DESC Icon: PlanetType::3 Activate Sound: generic_activate_2 Energy Cost: 800 ReduceEnergyCostSystemFlag(0.75, CheapArtifacts) Target: targ = Object TargetFilterType(targ, Planet) TargetFilterOwned(targ) TargetFilterNotStatus(targ, FloatingContinent) Trigger(targ, AddStatus(FloatingContinent)) Trigger(targ, AddSurfaceArea(Forest, (12, 4), Vertical = True)) Ability: TransferFloatingContinent Name: #ABL_TRANSFER_FLOATING_CONTINENT Description: #ABL_TRANSFER_FLOATING_CONTINENT_DESC Icon: PlanetType::3 Energy Cost: 300 DistanceEnergyCost(targ, 0, Sqrt Cost = 3) Target: targ = Object TargetFilterType(targ, Planet) TargetFilterOwned(targ) TargetFilterNotStatus(targ, FloatingContinent) RequireNotUnderSiege() MoveFinalSurfaceRowsTo(targ, 5) RemoveStatusInstance(FloatingContinent) Trigger(targ, AddStatus(FloatingContinent))