Ability: FlareBomb Name: #ABL_FLARE_BOMB Description: #ABL_FLARE_BOMB_DESC Icon: MissileLauncher::0 * #e45500 Range: 50 Target: targ = Object TargetFilterType(targ, Star) TargetFilterAttackable(targ) IsToggleTarget(targ, Range Margin = 1.5, Channels = True) AfterChannel(targ, 60, PlayParticles(FlareBomb), Clear = False) AfterChannel(targ, 60, AddRegionStatus(FlareRadiation, 300, Empire Limited = False), Clear = False) AfterChannelSelf(targ, 60, Destroy(), Clear = True) PersistentBeamEffect(targ, #e45500, Tractor, Width = 7.0) DealStellarDamageOverTime(targ, 20000000) OffensiveToTarget(targ)