SubsystemStat: DroneCount Name: #S_DroneCount Color: #e0ff00 Variable: DroneCount GlobalStat: JumpRange Name: #S_JUMP_RANGE Description: #STT_JUMP_RANGE Icon: ActionBarIcons::5 Color: #67ad85 Suffix: u Variable: JumpRange SubsystemStat: Percentage Name: #S_Percentage Icon: AttributeIcons::6 * #8080ff Color: #8080ff Variable: Percentage SubsystemStat: BonusShield Name: #S_BonusShield Icon: AttributeIcons::6 Color: #8080ff Variable: BonusShield SubsystemStat: MaxLoyalty Name: #S_MaxLoyalty Icon: AttributeIcons::1 Color: #ff8080 Variable: MaxLoyalty SubsystemStat: RaidRange Name: #S_RaidRange Color: #ca5700 Variable: RaidRange SubsystemStat: SupplyGain Name: #S_SupplyGain Color: #629b26 Suffix: /s Variable: SupplyGain SubsystemStat: DamageOverTime Name: #S_DamageOverTime Icon: AttributeIcons::3 Color: #ba5a78 Suffix: /s Variable: DamageOverTime SubsystemStat: ConvertInterval Name: #S_ConvertInterval Color: #a4b73c Suffix: s Variable: ConvertInterval GlobalStat: FTLBuildCost Name: #S_FTLBuildCost Description: #STT_FTLBuildCost Icon: ResourceIcon::3 Color: #00c0ff Variable: FTLBuildCost GlobalStat: InfluenceBuildCost Name: #S_InfluenceBuildCost Description: #STT_InfluenceBuildCost Icon: ResourceIcon::1 Color: #0087c7 Variable: InfluenceBuildCost GlobalStat: BoostAcceleration Name: #S_BOOST_ACCELERATION Description: #STT_BOOST_ACCELERATION Icon: AttributeIcons::0 Color: #8872bb Suffix: u/s² Variable: BoostThrust DivBy: Hex.Mass SubsystemStat: Instances Name: #S_Instances Color: #348c99 Suffix: /s Variable: Instances