void playAsEmpire(Empire@ emp) -> server::empire::playAsEmpire void allowPlayEmpire(Empire@ emp) -> shadow::empire::allowPlayEmpire void playingEmpire(Empire@ emp) -> client::tabs.GalaxyTab::playingEmpire void declareWar(Empire& onEmpire) -> server::warandpeace::declareWar bool isForcedPeace(Empire& from, Empire& to) -> local server::warandpeace::isForcedPeace void sendPeaceOffer(Empire& toEmpire) -> server::influence_global::sendPeaceOffer_client uint getMajorEmpireCount() -> local server::empire::getMajorEmpireCount void mpChat(string text, uint empMask = 0xffffffff, string spec = "") -> server::empire::chatMessage void recvMPChat(string text) -> client::multiplayer::chatMessage void markDesignObsolete(const Design@ dsg, bool value = true) -> server::empire::markDesignObsolete bool hasGameEnded() -> local server::victory::hasGameEnded_client void serverEndGame() -> shadow::victory::serverGameEnd