Subsystem: PulseBolt Name: #S_PULSE_BOLT Description: #S_PULSE_BOLT_DESC BaseColor: #7390db TypeColor: #7390db Elevation: 1 Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals Tags: HeraldsDLC, RangeForRaid Hull: Support Size := HexSize * Hexes BeamDPS := 10.0 * Size Duration := 1 Cooldown := 0 Range := Size^0.4 * 6.0 Tracking := 1.0 SupplyCost := Size * 7.0 FireArc := 0.4 * pi //I don't really like doing this but we don't want strengths to be inaccurate representations :/ // This works under the assumption that the ship spends about 25% of its // time firing and the other 75% moving into position, or moving back to the fleet for resupply. out DPS := 0.25 * BeamDPS Hex.HP := 10 * HexSize Hex.Resistance := 0.4 Hex.Mass := HexSize Hex.BuildCost := 2 * HexSize Hex.LaborCost := 0.20 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 1.5 Hex.BuildCost := Hex.BuildCost * 4 Hex.Mass := Hex.Mass * 4 Sprite: HyperdenseLaser::0 DrawMode: 1 Hex.DamageResist := ShipSize / 28.0 Effect: DamageResist Resist = Hex.DamageResist Effector: PulseBolt Range = Range DPS = BeamDPS Duration = Duration Cooldown = Cooldown Tracking = Tracking SupplyCost = SupplyCost * Duration FireArc = FireArc