Subsystem: SubspaceShredder Name: #S_SUBSPACE_SHREDDER Description: #S_SUBSPACE_SHREDDER_DESC BaseColor: #ae6383 Elevation: 2 Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Homing Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals Hull: Support Size := HexSize * Hexes Damage := Size * 15.0 Reload := 6.0 * min(1.0 + Size/512, 2.0) Speed := 20 Tracking := 0.2 SupplyCost := Size * 2.0 Range := 5 + Size TravelRange := (Range * 30) - (28 * Size) out DPS := 0.25 * (Damage / Reload) Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Hex.BuildCost := 0.75 * HexSize Hex.LaborCost := 0.07 * HexSize Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := Hex.BuildCost * 5 Hex.Mass := Hex.Mass * 5 Sprite: MissileLauncher::0 DrawMode: 1 Hex.DamageResist := ShipSize / 28.0 Effect: DamageResist Resist = Hex.DamageResist Effector: SubspaceShredder TravelRange = TravelRange Range = Range Damage = Damage Reload = Reload Speed = Speed Tracking = Tracking SupplyCost = SupplyCost * Reload