ABL_FLEET_EFFICIENCY: Overcharge Fleet ABL_FLEET_EFFICIENCY_DESC: <<| Permanently increase the efficiency of the fleet by 30%. >> STATUS_OVERCHARGED: Overcharged STATUS_OVERCHARGED_DESC: <<| Combat effectiveness increased by 30%. >> STATUS_PLANET_GROWTH: Energized STATUS_PLANET_GROWTH_DESC: <<| Population growth and development rate doubled temporarily. >> ABL_FLEET_SUPPORT: Expand Support ABL_FLEET_SUPPORT_DESC: <<| Expand the fleet's support capacity by 300. >> STATUS_EXPANDED: Expanded STATUS_EXPANDED_DESC: <<| Fleet support capacity expanded by 300 using energy. >> STATUS_DEFENDED: Defended STATUS_DEFENDED_DESC: <<| Has short-range gattling cannons for defense, installed through energy. >> STATUS_PRESS_ATTACK: Press the Attack STATUS_PRESS_ATTACK_DESC: <<| Base effectiveness doubled. Fleet is healing for 50 health per second. >> ABL_FLOAT_BUDGET: Warchest Contributions ABL_FLOAT_BUDGET_DESC: <<| Spend all current budget and gain it next budget cycle as bonus money at a markup. The closer to the start of the budget cycle and the more energy charges you are currently holding, the more extra money you get. >> STATUS_ENTANGLED: Incapacitated STATUS_ENTANGLED_DESC: <<| Flagship cannot move or use FTL. >> OT_Ship: Ship OT_Planet: Planet OT_Orbital: Orbital OT_Star: Star OT_Artifact: Artifact OT_Anomaly: Anomaly OT_Asteroid: Asteroid NTRG_NOT_SPACE: Cannot target space. NTRG_SPACE: Must target unowned. NTRG_NOT_SELF: Cannot target self. NTRG_TRADE_PRESENCE: Requires trade presence. NTRG_NOT_WAR: Cannot target enemies. NTRG_TYPE: Must target $1. NTRG_ORBITAL_CORE: Must target $1. NTRG_FLAGSHIP: Must target flagship. NTRG_STATION: Must target station. NTRG_VISION: Requires vision. NTRG_OWNED: Must target self. NTRG_ALLIED: Must target self or allies. NTRG_NOT_ALLIED: Cannot target allies.. NTRG_UNNAMED: Cannot target already named. NTRG_STATUS: Already has status. NTRG_FTL: Cannot target ships in FTL. NTRG_TERRITORY: Must target same territory. NTRG_SAME_REGION: Must target same system. NTRG_PLLEV: Must target level $1 or below. NTRG_PLLEVA: Must target level $1 or above. NTRG_PLLEVE: Must target level $1. NTRG_RSLEV: Must target tier $1 or below. NTRG_RSLEVA: Must target tier $1 or above. NTRG_RSLEVE: Must target tier $1. NTRG_REGION: Must target region. NTRG_TERRAFORM: Must be able to terraform. NTRG_NOT_NATURAL: Cannot target natural artifact. NTRG_NATURAL: Must target natural artifact. NTRG_OWN_SYSTEM: Must own all planets. NTRG_CONTACT: Must be in contact with other empires. NTRG_IN_SYSTEM: Must place inside system. NTRG_NOT_SYSTEM: Must place outside system. NTRG_IN_UNIVERSE: Must place in universe bounds. NTRG_NEED_WAR: Must target enemies. NTRG_CONSTRUCTION: Must be able to use labor. NTRG_UNIQUE: Cannot target unique resources. NTRG_ARTIFICIAL: Cannot target artificial resources. NTRG_NO_COLONIZE: Planet is blockaded by remnants. NTRG_CARGO: Must target object with cargo storage. NTRG_NO_HOME: Cannot target home system. NTRG_REQUIRE: Requires $1 NTRG_CANNOT: Cannot target $1 NTRG_STORAGE_FULL: $1 storage full. NTRG_LOYALTY_MAX: Loyalty too high. NTRG_MIN_MAXPOP: $1 Maximum Population Required ABL_ENSLAVE: Enslave ABL_ENSLAVE_DESC: <<| Generates a temporary Slave Labor resource. Can only be used once per planet. >> STATUS_ENSLAVED: Enslaved STATUS_SEEDSHIP: Artifact Seed Ship STATUS_SEEDSHIP_DESC: <<| This ancient ship travels from galaxy to galaxy, manufacturing artifacts and leaving them for younger races to find. >> ENERGY_COST: Energy Cost COOLDOWN: Cooldown