START_GAME: Start Game GAME_SETTINGS: Game Settings ADD_AI: Add AI MENU_EMPIRES: Empires MENU_GAME_SETTINGS: Game Settings MENU_GALAXIES: Galaxies MENU_GAMES: Games HANDICAP: Handicap MODS_MENU: Mods DISABLED_MOD: Disabled DISABLE_MOD: Disable Mod ENABLE_MOD: Enable Mod NEW_MOD: Create New Mod EDIT_MOD: Edit Mod MENU_CONTINUE_MAIN: Continue to Main Menu MENU_MOD_COUNTS: $1 Mod(s) Installed, $2 Mods(s) Enabled MANAGE_MODS: Manage Mods OPEN_WORKSHOP: View Steam Workshop MOD_INCOMPATIBLE: Cannot enable, mod is not compatible with '$1'. MOD_CONFLICT_BASE: Can only enable one base mod at a time. MOD_CONFLICT: Conflicting Files: MOD_COMPATIBILITY_WARN: [b][color=#f00][center]Warning: Not marked as compatible with this version of the game.[/center][/color][/b]\n\n MOD_COMPATIBILITY: << [font=Medium][color=#f00]WARNING[/color][/font] This mod does not indicate that it is compatible with the current version of the game. Enabling it may break various or all aspects of the game until it is uninstalled. Enable this mod anyway? >> MENU_LOADING: Loading... CHOOSE_RACE: Choose Race AI_CANNOT_PLAY: << The AI cannot play as this race at this time. >> ENABLE_INTERNET: Allow Internet Access MAIN_MENU: Main Menu PAUSED_MENU: Paused RESUME_GAME: Resume END_GAME: End Game RETURN_TO_GAME: Return to Game NEW_GAME: New Game CAMPAIGN: Campaign SAVE_GAME: Save Game LOAD_GAME: Load Game MULTIPLAYER: Multiplayer DISCONNECT: Disconnect MP_JOIN: Join MENU_BACK: Back MENU_OPTIONS: Options QUIT_GAME: Quit OPEN_IRC: Open IRC Chat CLOSE_IRC: Disconnect IRC Chat IRC_NICKNAME: Nick: $1 NICKNAME: Nickname: CHANGE_NICK: Change SAVE_NO_COMPAT: <<| The save you are attempting to load is from an older version of the game, and can unfortunately not be loaded. The development team apologizes for the inconvenience. >> SAVE_NO_MODS: << Cannot load save: one or more mods used in this save file are not installed. >> MP_OPTIONS: Multiplayer Options MP_HOST_OPTIONS: Host Options MP_HOST: Host MP_SERVER_NAME: Server Name MP_IP: IP MP_PORT: Port MP_HOST_LOAD: Host & Load MP_PUBLIC: Public Game MP_PUNCHTHROUGH: NAT Traversal MP_VERSION_MISMATCH: (INCOMPATIBLE VERSION) MP_MISSING_MODS: (MISSING MODS) MP_ENTER_PASSWORD: Password Required MP_CHAT_INTRO: [i][color=#aaa]Press Shift+Return to re-open the chat window after closing it...[/color][/i] MP_CHAT_ALL: To All MP_CHAT_ALLIES: To Allies MP_CHAT_PEACE: To Peaceful MP_CHAT_TO: To $1 MP_NOT_READY: Ready Up MP_READY: Ready MP_PLAYER_READY: Player is ready to start the game. MP_PLAYER_NOT_READY: Player is not ready to start the game. MP_CONFIRM_NOT_READY: Not all players have indicated they are ready to start the game. Start the game anyway? MP_CANNOT_CONNECT: Unable to connect to server MP_WAITING_START: Waiting for host to start the game MP_WAITING_TRANSFER: Transfering Game MP_IRC_CHAT: Open IRC Chat Lobby MP_JOIN_IP: Join via IP MP_NO_GAMES: No active multiplayer games... INVITE_FRIEND: Invite Friend MP_CONNECT_EVENT: $1 has connected to the game. MP_DISCONNECT_EVENT: $1 has disconnected. MP_PLAY_EVENT: $1 is now playing as the $2 empire. MP_SPECTATING_EVENT: $1 is now spectating. MP_CHEATS_ENABLED: Cheats have been turned [color=#0f0]on[/color]. MP_CHEATS_DISABLED: Cheats have been turned [color=#f00]off[/color]. MP_QUEUE: Queue for Match MP_QUEUE_ACTIVE: In Queue... MP_QUEUE_ACTIVE_PLAYERS: In Queue... ($1 Players) MP_QUEUE_READY: Match Ready MP_QUEUE_ACCEPT: Accept MP_QUEUE_REJECT: Decline MP_QUEUE_LEAVE: Leave Queue MP_QUEUE_WAITING: Waiting for players ($1/$2) CHOOSE_MAP: Choose Map... ADD_GALAXY: Add Galaxy SYSTEM_COUNT: Systems SYSTEM_SPACING: Spacing CONNECT_ENDS: Loop with Wormhole TEAM: Team TEAM_TEXT: Team $1 NO_TEAM: No Team NG_GAME_OPTIONS: Game Options NGTT_MAP_HW: Determines whether empire homeworlds can be spawned in this galaxy. NG_UNIVERSE_GENERATION: Universe Generation NG_ANOMALY_OCCURANCE: Anomaly Occurrence NG_REMNANT_OCCURANCE: Remnant Occurrence NG_ASTEROID_OCCURANCE: Minerals/Ore Asteroids NG_RESOURCE_ASTEROID_OCCURANCE: Resource Asteroids NG_UNIQUE_SYSTEM_OCCURANCE: Unique System Occurrence NG_UNIQUE_RESOURCE_OCCURANCE: Unique Resource Occurrence NG_PLANET_FREQUENCY: Planet Frequency NG_ARTIFACT_FREQUENCY: Artifact Frequency NG_SYSTEM_SIZE: System Size NG_RESET: Reset Page to Defaults NG_EMPIRE_OPTIONS: Empire Options NG_ENABLE_CIVILIAN_TRADE: Enable Civilian Trade Ships NG_CIVILIAN_TRADE: Civilian Trade Activity NGTT_CIVILIAN_TRADE: The amount of activity from civilian trade ships in your empire. Higher civilian activity creates more trade ships, but can have an impact on game performance and framerate. NG_VICTORY_OPTIONS: Victory Options NG_RANDOM_EVENTS: Random Events NG_TIME_LIMIT: Time Limit NGTT_TIME_LIMIT: <<| Set a time limit for the game. After the indicated amount of minutes have expired, the empire with the most points is declared the winner. >> NG_REMNANT_AGGRESSION: Remnant Aggression NGTT_REMNANT_AGGRESSION: Allow remnant fleets to move to intercept nearby enemy fleets. NG_DISABLE_STARTING_FLEETS: Disable Starting Fleets NGTT_DISABLE_STARTING_FLEETS: Disable the free starting fleets that each empire gets from their Government trait. NG_ENABLE_REVENANT_PARTS: Enable Revenant Parts NGTT_ENABLE_REVENANT_PARTS: <<| When checked, the 4 artifact parts of The Revenant will be spread around the universe. Activating a part of The Revenant gives a bonus, and having all 4 of them active gives control over the most powerful warship in the universe. >> NG_ALLOW_TEAM_SURRENDER: Allow Surrender to Break Teams NGTT_ALLOW_TEAM_SURRENDER: << If checked, players in teams will be able to surrender to empires in other teams, breaking them away from their previous teammates and into being vassals of their new master's team. >> NG_ENABLE_DREAD_PIRATE: Enable Dread Pirate NGTT_ENABLE_DREAD_PIRATE: << When the Dread Pirate is enabled, a pirate ship will roam the galaxy preying on unarmed civilian trade ships. The pirate stores its loot in multiple pirate hoard stations hidden in deep space. Kill one of the hoards or the dread pirate ship itself to get its stolen money as special funds. >> NG_RESOURCE_SCARCITY: Resource Scarcity NGTT_RESOURCE_SCARCITY: << When enabled, larger maps will contain barren planets to keep the amount of resources available to empires scarce and at a managable level. Percentages above 100% will further decrease the amount of resources in the universe, while percentages below 100% will limit the scarcity effect and generate more resources. >> NG_ENABLE_INFLUENCE_EVENTS: Enable Diplomacy Events NGTT_ENABLE_INFLUENCE_EVENTS: << When enabled, event cards will be seeded into the influence card deck that trigger when drawn. Disabling this will prevent Zeitgeists and other diplomacy events from occuring. >> NG_START_EXPLORED_MAP: Fully Explored Map NGTT_START_EXPLORED_MAP: << When enabled, all systems in the map start out explored and all empires know where they are. Otherwise, empires will need to scout for systems to reveal them. >> NG_ENABLE_TERRAFORMING: Enable Terraforming NGTT_ENABLE_TERRAFORMING: << When terraforming is enabled, empires will be able to change the resources on their planets to any basic Tier 1 resource at will. To terraform a resource, select a planet with labor and right click another planet to terraform. >> NG_ENABLE_INFLUENCE_VICTORY: Enable Influence Victory NGTT_ENABLE_INFLUENCE_VICTORY: << Enable the influence victory that can be achieved by becoming senate leader, constructing a Senatorial Palace, and purchasing and activating both the Galactic Superpower and Galactic Utopia cards. >> FLATTEN: Flatten TEX_QUAL_2: Sad TEX_QUAL_3: Medium TEX_QUAL_4: High TEX_QUAL_5: Ultra RESOLUTION: Resolution RES_DESKTOP: Desktop FULLSCREEN: Fullscreen NG_DISABLE_TRADE: Disable Civilian Freight Trade NGTT_DISABLE_TRADE: <<| Disable civilian trade ships from spawning in this game. Will remove all raiding mechanics, but can improve performance in very large galaxies. >> NG_WARN_PEREMP: <<| [b][color=#f00]Warning:[/color][/b] You are creating a large map with more than 25 systems per empire, your gameplay experience may be negatively affected by the much slower pace of the game. We recommend playing the game with around 10-20 systems per empire for optimal gameplay results. [b]Proceed anyway?[/b] >> NG_WARN_OPTIMAL: <<| [b][color=#f00]Warning:[/color][/b] You are creating a large map of more than 150 systems. Games with this many systems may not run optimally on lower-end PCs, and may experience graphics lag or slowdowns later into the game. Additionally, your gameplay experience may be negatively affected by the much slower pace of the game. We recommend playing the game with around 10-20 systems per empire for optimal gameplay results. [b]Proceed anyway?[/b] >> NG_WARN_BAD: <<| [b][color=#f00]Warning:[/color][/b] You are creating an extremely large map of more than 400 systems. Games with this many systems will not run optimally on anything but the highest end PCs, and will experience graphics lag or slowdowns later into the game. Additionally, your gameplay experience will be negatively affected by the much slower pace of the game. We recommend playing the game with around 10-20 systems per empire for optimal gameplay results. [b]Proceed anyway?[/b] >> NG_WARN_OHGOD: <<| [b][color=#f00]Warning:[/color][/b] You are creating a ludicrously large map of more than 1000 systems. Unless you are from [b]the fuuuuuture[/b] and are running Star Ruler 2 on a 2038 model Core i42, you [b]will[/b] experience lag and slowdowns later into the game. Additionally, your gameplay experience [b]will[/b] be negatively affected by the much, much slower pace of the game. We recommend playing the game with around 10-20 systems per empire for optimal gameplay results. [b]Proceed anyway? (You're crazy)[/b] >> IRC_HELP: << Available Commands: /msg - Send a private message. /me - Send an action message. /join # - Join a different channel. /part - Part from the current channel. /close - Close the current channel/pm window. /nick - Change your nickname. Commands that require extra privileges: /topic - Change the topic in the current channel. /mode - Change a channel mode. /umode - Change a user mode. /kick - Kick a user from the channel. >> IRC_JOIN: [color=$3]$1[/color] has joined $2 IRC_PART: [color=$3]$1[/color] has left $2 IRC_QUIT: [color=$3]$1[/color] has quit IRC_ACTION: [color=$3]$1[/color] $2 IRC_NICK: [color=$3]$1[/color] is now known as [color=$4]$2[/color] IRC_KICK: [color=$3]$1[/color] has kicked [color=$4]$2[/color] IRC_TOPIC: [color=$3]$1[/color] has changed the topic to '$2' IRC_TOPIC_IS: Topic for $1 is: $2 IRC_MODE: [color=$3]$1[/color] sets mode $2 IRC_UMODE: [color=$3]$1[/color] sets your user mode $2 IRC_DISCONNECT: [color=#f00]Disconnected from server.[/color] DISCONNECT_0: Connection timed out DISCONNECT_1: Connection error DISCONNECT_2: Connection closed DISCONNECT_3: Kicked by server DISCONNECT_4: Version mismatch DISCONNECT_5: Incorrect password SANDBOX: Designs Sandbox PROMPT_QUIT: Are you sure you want to quit the game? All unsaved progress will be lost. PROMPT_END: Are you sure you want to end the game? All unsaved progress will be lost. PROMPT_START_NEW: Are you sure you want to end your current game and start a new one? All unsaved progress will be lost. PROMPT_DISCONNECT: Are you sure you want to disconnect? PROMPT_TUTORIAL: Starting the tutorial now will end your current game. All unsaved progress will be lost. Proceed? PROMPT_SANDBOX: Loading the designs sandbox now will end your current game. All unsaved progress will be lost. Proceed? CHECK_FOR_UPDATES: Check for Updates CHECKING_UPDATES: Checking for updates.... CHECK_UPDATE_FAIL: Failed to check for updates. CHECK_UPDATE_UPTODATE: Game version is up to date! UPDATE_PROGRESS: Downloading Update... $1% UPDATE_FAIL: Downloading update failed... (Code $1) AI_DIFF_EASY: Easy AI_DIFF_NORMAL: Normal AI_DIFF_HARD: Hard AI_DIFF_EASY_DESC: An easy opponent to start with. AI_DIFF_NORMAL_DESC: A moderate challenge. AI_DIFF_HARD_DESC: Unlocks the full abilities of the AI. AI_BEHAVIOR: Behavior AI_CHEATS: Cheats AI_AGGRESSIVE: Aggressive AI_AGGRESSIVE_DESC: << AIs set to aggressive behavior will always try to conquer other empires immediately whenever it seems advantageous to do so. >> AI_PASSIVE: Passive AI_PASSIVE_DESC: << AIs set to passive behavior will never declare war on anyone themselves, and will only fight people that declared war on them first. >> AI_BIASED: Biased AI_BIASED_DESC: << AIs set to biased behavior will always hate human players, and will attack them more often than other AIs. >> AI_WEALTH: Wealth AI_WEALTH_DESC: << Give the AI a static amount of free resources of all types for the entire game. >> AI_STRENGTH: Strength AI_STRENGTH_DESC: Increase the strength of the AI's combat fleets throughout the entire game. AI_ABUNDANCE: Abundance AI_ABUNDANCE_DESC: Increase the amount of resource income the AI gets from their planets. AI_PRIVILEGED: Privilege AI_PRIVILEGED_DESC: Give the AI a randomly selected Privilege, significantly improving their starting position in the game. AI_LEGACY: Legacy AI AI_LEGACY_DESC: Use the previous version of the Star Ruler 2 AI. The legacy AI does not support all new races and features.