COLONY_SHIP: Colony Ship SPORE_SHIP: Spore CRUISER: Cruiser TRANSFER_SUPPORT_SHIPS: Transfer Support Ships CREATE_SUPPORT_SHIPS: Create More Support Ships SCUTTLE_SUPPORT_SHIPS: Remove/Scuttle Support Ships MANAGE_SUPPORTS: Manage Support Ships ORDER_SUPPORT_COUNT: Order $1x $2 ORDER_SUPPORT_CUSTOM: Order custom amount... ORDER_SUPPORT_DESIGN: Support Ship Design: ORDER_SUPPORT_AMOUNT: Amount: ORDER_SUPPORT_COST: Cost: ADD_SUPPORTS: Add Support Group SHIP_ORDERS: Orders SHIP_FORMATIONS: Formations CONSTRUCTOR_CONSTRUCT: Construct $1 CONSTRUCTOR_CONSTRUCT_COST: Construct $1 ($2) SUPPLY: Supply STRENGTH: Strength PIRATE_HOARD: Pirate Hoard REBUY_GHOSTS: Rebuy ($1) FREIGHTER: Freighter TT_REBUY_GHOSTS: << Replace all remembered dead support ships by buying new ones. The fleet will need to be moved to a system with labor facilities before the ships are actually constructed. >> CLEAR_GHOSTS: Clear Dead TT_CLEAR_GHOSTS: << Clear all remembered dead support ships from the fleet. >> AUTO_FILL_SUPPORTS: Auto Fill TT_AUTO_FILL_SUPPORTS: << When checked, the fleet will automatically pick up support ships from nearby planets to replenish its strength. >> ALLOW_FILL_FROM_SUPPORTS: Fill From TT_ALLOW_FILL_FROM_SUPPORTS: << When checked, fleets with "Auto Fill" enabled will automatically pick up support ships from this planet. >> AUTO_BUY_SUPPORTS: Auto Buy TT_AUTO_BUY_SUPPORTS: << When checked, the fleet will automatically buy new support ships when in systems with labor facilities, until the fleet is full. >> REFRESH_SUPPORTS: Refresh Support Fleet from $1 ABILITY_TRIGGER: $1 ABILITY_ENERGY: "$1 Energy" ABILITY_COOLDOWN: " [cooldown: $1]" ABILITY_CD: " [cd: $1 remaining]" BUILD_RETROFIT: Retrofit Fleet: $1 RETROFIT_OPTION: Retrofit Fleet ($1, $2 Labor) CAPTURE_OPTION: Capture Planet ($1 Supply, $2) PROTECTED_OPTION: Cannot Capture - Protected by Outpost or Decree REV_SPEC: " r$1" SUPPORT_CAPACITY: Support Capacity SLIPSTREAM_TEAR: Slipstream Tear ODDITY_GATE: Warp Through EFFECTIVENESS: Effectiveness SHIP_CARGO: Cargo: SHIP_CARGO_WORTH: [right][b][color=#0f0]$1[/color][/b] value[/right] CARGO_GOODS: [img=ResourceIconsSmall::32;21;#888/] [color=#aaa]Goods[/color] CIVILIAN_MERCHANT: Civilian Trader CIVILIAN_FREIGHTER: Civilian Freighter CIVILIAN_CARAVAN: Civilian Caravan CIVILIAN_STATION: Civilian Trade Station CIVILIAN: Civilian STATUS_BLOCKADED: Blockaded! STATUS_BLOCKADED_DESC: <<| Some of the civilian trade ships carrying this planet's imports were shot down. As a result, the planet produces 1 less of a random empire resource for each stack of "Blockaded!". >> PICKUP_PROTECTING: Protecting PICKUP_UNPROTECTED: Unprotected VERB_PICKUP: Pick Up $1 VERB_ACTIVATE: Activate $1 JUMPDRIVE_SAFETY_WARNING: Warning: Causes damage to the fleet. JUMPDRIVE_SAFETY_WARNING_SEVERE: WARNING: Causes catastrophic damage. STATUS_INTERDICT_FTL: FTL Disabled STATUS_INTERDICT_FTL_DESC: <<| This flagship's FTL capabilities have been disabled. >> SHIELD_STRENGTH: Shields PICKUP_RESEARCH: Research Data PICKUP_RESEARCH_DESC: Gain research points when picked up. PICKUP_INFLUENCE: Influential Knowledge PICKUP_INFLUENCE_DESC: Gain some influence points when picked up. PICKUP_DRYDOCK: Ancient Shipyard PICKUP_DRYDOCK_DESC: Gain 120 research points and contains 3 unfinished ancient vessels. PICKUP_ASTEROID: Mining Base PICKUP_ASTEROID_DESC: An activatable resource mining base ready to be used. PICKUP_ENERGY: Energy Cache PICKUP_ENERGY_DESC: Gain some stored energy when picked up. PICKUP_CARD: Luxury Tokens PICKUP_CARD_DESC: Gain Negotiate cards when picked up. PICKUP_ANCIENT_KNOWLEDGE: Ancient Knowledge PICKUP_ANCIENT_KNOWLEDGE_DESC: Gain an "Ancient Knowledge" card when picked up. PICKUP_DEFENSE_MEDIUM: Defense System PICKUP_DEFENSE_MEDIUM_DESC: Gain 5 filled global Defense Reserve when picked up. PICKUP_HPBOOST: Structural Matrix PICKUP_HPBOOST_DESC: The flagship that destroys this fleet immediately gains +25% Health. PICKUP_FLEETBOOST: Aegis Matrix PICKUP_FLEETBOOST_DESC: The flagship that destroys this fleet gains +50% Health, +25% Support Health. STATUS_PICKUP_FLEETBOOST: Aegis Matrix STATUS_PICKUP_FLEETBOOST_DESC: This flagship's health is boosted by 50%, all support ships in this fleet have their health boosted by 25%. PICKUP_FREEFOOD: Seed Repository PICKUP_FREEFOOD_DESC: Gain a "Harvest" card when picked up. PICKUP_MUCHINFLUENCE: Intelligence Equipment PICKUP_MUCHINFLUENCE_DESC: Gain 2 bonus Influence Stake when picked up. HOLD_POSITION: Hold Position HOLD_POSITION_DESC: Do not chase hostile fleets. AREA_BOUND: Engage Nearby Enemies AREA_BOUND_DESC: Chase after hostile fleets in the direct vicinity. REGION_BOUND: Engage Enemies in System REGION_BOUND_DESC: Chase after hostile fleets that are anywhere in this system. HOLD_FIRE: Hold Fire HOLD_FIRE_DESC: Hold all weapons fire and do not attack anything. BEH_CLOSE_IN: Close in on Enemies BEH_CLOSE_IN_DESC: Move to weapons range when attacking enemies. BEH_KEEP_DISTANCE: Keep Distance BEH_KEEP_DISTANCE_DESC: Move to weapons range and try to keep distance. ENG_FLAGSHIP_MIN: Flagship Closest Range ENG_FLAGSHIP_MIN_DESC: Move to the shortest flagship weapon's range. ENG_FLAGSHIP_MAX: Flagship Furthest Range ENG_FLAGSHIP_MAX_DESC: Move to the furthest flagship weapon's range. ENG_SUPPORT_MIN: Support Closest Range ENG_SUPPORT_MIN_DESC: Move to the closest support weapon's range. ENG_RAIDING_ONLY: Raiding Range ENG_RAIDING_ONLY_DESC: Move to the furthest distance this ship's supports can raid at. ABL_FULLBURST: Full Burst ABL_MISSILE_STORM: Missile Storm ABL_RELOCATE_ALL: Transistential Relocate ABL_CHARGE_ALL: Hyperspace Supplypulse ABL_MIGRATE_ALL: Accelerated Migration ABL_UNPACK_GATE: Deploy Gate ABL_UNPACK_GATE_DESC: Deploy this ship as an ftl gate, costs 100 FTL. ABL_PACK_ORBITAL: Pack up Orbital TT_OPEN_CONSTRUCTION: <<| [b]Construction Queue[/b] Open the construction queue and build menu. >> TT_MANAGE_SHIP_SUPPORTS: <<| [b]Manage Supports[/b] Manage the groups of support ships currently assigned to this fleet. >> TT_HYPERDRIVE: <<| [b]Hyperdrive[/b] Use the equipped hyperdrive to engage FTL movement. >> TT_JUMPDRIVE: <<| [b]Jumpdrive[/b] Use the equipped jumpdrive to engage FTL movement. >> TT_FLING: <<| [b]Fling[/b] Use the nearby fling beacon to engage FTL movement. >> TT_SLIPSTREAM: <<| [b]Generate Slipstream Tear[/b] Use the ship's slipstream generator to create a new tear to the target destination. >> TT_SHIP_HEALTH: << [font=Medium]Health[/font] The remaining total health of the ship being displayed. Ships can die before their health runs out if all their bridge hexes are destroyed. [b]Current Health[/b] [offset=230]$1[/offset] [b]Maximum Health[/b] [offset=230]$2[/offset] [b]Repair (In Combat)[/b] [offset=230]$3/sec[/offset] [b]Repair (Outside Combat)[/b] [offset=230]$4/sec[/offset] >> TT_SHIP_SHIELD: << [font=Medium]Shield[/font] Any incoming damage is first blocked by shields. The lower shields are, the more damage is let through instead of being blocked. [b]Current Shield[/b] [offset=230]$1[/offset] [b]Maximum Shield[/b] [offset=230]$2[/offset] [b]Shield Regeneration[/b] [offset=230]$3/sec[/offset] >> TT_SHIP_SUPPLY: << [font=Medium]Fleet Supply[/font] The total remaining supplies stored in this fleet. Supplies are used to fire weapons and to capture planets. Fleets are resupplied out of combat. Running low on supplies decreases the fleet's efficiency and DPS. [b]Current Supply[/b] [offset=230]$1[/offset] [b]Supply Storage[/b] [offset=230]$2[/offset] [b]Resupply (Neutral Space)[/b] [offset=230]$3/sec[/offset] [b]Resupply (Friendly Space)[/b] [offset=230]$4/sec[/offset] >> TT_SHIP_STRENGTH: << [font=Medium]Fleet Combat Strength[/font] An estimate indicator of the fleet's overall combat strength. Fleets with more strength are more likely to win. Fleet efficiency increases overall DPS and strength. [b]Current Strength[/b] [offset=230]$1[/offset] [b]Original Strength[/b] [offset=230]$2[/offset] [b]Current Fleet Total HP[/b] [offset=230]$3[/offset] [b]Current Fleet Total DPS[/b] [offset=230]$4/sec[/offset] [b]Fleet Efficiency[/b] [offset=230]$5[/offset] >> TT_SHIP_EFF_BONUS: [b]Fleet Strength Bonus[/b] [offset=230]$1[/offset] TT_SHIP_EXPERIENCE: << [font=Medium]Veterancy[/font] The fleet gains experience as it defeats enemy flagships, allowing it to gain veterancy levels that increase its strength and support command. [b]Current Veterancy[/b] [offset=230]Level $3[/offset] [b]Experience[/b] [offset=230]$4 / $2[/offset] >> TT_SHIP_LEADER: << [font=Medium]$1[/font] Flagship. >> TT_SHIP_GROUP: << [font=Medium]$1 ($2)[/font] [b]Active[/b] [offset=120]$3x[/offset] [b]Dead[/b] [offset=120]$4x[/offset] [b]Ordered[/b] [offset=120]$5x[/offset] >> TT_EXPLORE: <<| [b]Auto-Explore[/b] Automatically explores systems. >> TT_EXPLORE_FTL: <<| [b]Auto-Explore with FTL[/b] Automatically explores systems. Uses up to half the empire's FTL stores to explore quickly. >> STATUS_PIRATESHIP: Pirate Ship STATUS_PIRATESHIP_DESC: << This ship is a pirate ship and will raid civilian traders for their cargo. It will periodically bring its loot to "Pirate Hoard" stations, hidden in deep space. >> SUPPORT_BEH: Behavior BEH_Brawler: Brawler BEH_Brawler_DESC: Opportunistically attacks supports, will raid enemy fleets if equipped with ammo stores. BEH_Shield: Shield BEH_Shield_DESC: Protects the flagship and supports from enemy fleets. BEH_Cavalry: Cavalry BEH_Cavalry_DESC: Finds openings to raid valuable enemy supports. BEH_Artillery: Artillery BEH_Artillery_DESC: Hides behind friendly fleet, launches long range volleys at key enemy targets. BEH_Bombardment: Bombardment BEH_Bombardment_DESC: Sieges enemy planets (Not yet implemented) BEH_Cannon: Cannon BEH_Cannon_DESC: Destroys support ships in the way of valuable enemy targets. BEH_Support: Fleet Support BEH_Support_DESC: Hide behind friendly fleet without attempting to engage targets. BEH_Bomber: Bomber BEH_Bomber_DESC: Focuses on enemy flagships, will raid if equipped with ammo stores. SUPPORT_RANGE: Engagement Range RANGE_Auto: Auto RANGE_Far: Far RANGE_Close: Close STATUS_FLUX_COOLDOWN: Flux Cooldown STATUS_FLUX_COOLDOWN_DESC: << This fleet has recently used the flux field to travel, and cannot use it again for a short period. >> STATUS_SHIPLEVEL: Veterancy STATUS_SHIPLEVEL_DESC: << The crew of this flagship consists of seasoned veterans, increasing its health and combat effectiveness by 20% and its support command by 10% for every veterancy level. Destroy enemy flagships or use a simulator to train your crew to increase a ship's veterancy level. >>