Object.SupportAI : orders.SupportAI::SupportAI { restricted remote: void transferTo(Object@ leader); void transferTo(Object@ leader, vec3d newOffset); void setFleetOffset(vec3d offset); server: void supportInit(); void completeRegisterLeader(Object@ leader); void supportDestroy(); void supportTick(double time); void supportScuttle(); void clearLeader(Object@ prevLeader); void preventExpire(); safe bool get_isDetached(); safe bool get_isRaiding(); safe void set_doRaids(bool raid); void writeSupportAI(Message& msg) const; bool writeSupportAIDelta(Message& msg) const; void supportAttack(Object@ target); void cavalryCharge(Object@ target); void supportInterfere(Object@ target, Object@ protect); void supportRetreat(); void supportIdle(); void supportPostLoad(); void set_supportEngageRange(double range); safe int get_LeaderID(); shadow: void readSupportAI(Message& msg); void readSupportAIDelta(Message& msg); }