Subsystem: CrewControl Name: #CREWCONTROL_NAME Description: #CREWCONTROL_DESC BaseColor: #c5f946 Picture: SubsystemButtonArt::8 Elevation: 4 Tags: BaseCost, Category:Control, BadFiller Tags: DefaultUnlock, Crewed, Control, ControlCore, HasInternals Tags: NoBulkhead, Important Hull: Flagship, Station EvaluationOrder: -10 Size := HexSize * Hexes Crew := floor(40 * Size) Command := Hexes * 2 SupplyRate := 30 * HexSize * (Hexes-1) Repair := 4 * HexSize * (Hexes-1) RepairSupplyCost := 2.0 * Repair out SupplyDrain := RepairSupplyCost Hex.Resistance := 0.2 Hex.HP := 18 * HexSize Hex.Mass := HexSize Effect: ControlCore Provides: Crew = Crew Command = Command Module: Default Sprite: CrewQuarters Module: Core Sprite: Bridge Hex.HP := 2 * Hex.HP Hex.Resistance := 0.35 Hex.BuildCost := 5 * Hex.BuildCost Hex.Mass := 5 * Hex.Mass