SubsystemStat: DPS Name: #S_DPS_SMALL Icon: AttributeIcons::3 Color: #ff8080 Variable: DPS SubsystemStat: Duration Name: #S_DURATION Icon: ContextIcons::1 * #80baff Color: #80baff Suffix: s Variable: Duration SubsystemStat: CostFactor Name: #S_COST_FACTOR Icon: ResourceIcon::2 Color: #8080ff Suffix: x Variable: CostFactor SubsystemStat: Cooldown Name: #S_COOLDOWN Icon: ContextIcons::1 * #c680ff Color: #c680ff Suffix: s Variable: Cooldown SubsystemStat: Reload Name: #S_RELOAD Icon: ContextIcons::1 * #c680ff Color: #c680ff Suffix: s Variable: Reload SubsystemStat: Damage Name: #S_DAMAGE Icon: AttributeIcons::3 * #ff8000 Color: #ff8000 Variable: Damage SubsystemStat: BeamDPS Name: #S_BEAMDPS Icon: AttributeIcons::3 * #ff8000 Color: #ff8000 Variable: BeamDPS SubsystemStat: StellarDamage Name: #S_STELLAR_DAMAGE Icon: AttributeIcons::3 * #ff8000 Color: #ff8000 Suffix: /s Variable: StellarDamage SubsystemStat: Range Name: #S_RANGE Icon: ActionBarIcons::21 Color: #80ffea Suffix: u Variable: Range SubsystemStat: Radius Name: #S_RADIUS Icon: ActionBarIcons::21 Color: #80ff80 Variable: Radius SubsystemStat: Speed Name: #S_SPEED Icon: TimeHaste::1 Color: #ffc419 Suffix: u/s Variable: Speed SubsystemStat: Thrust Name: #S_THRUST Color: #ffc419 Variable: Thrust SubsystemStat: DamageResist Name: #S_DR Color: #c6c33a Icon: HexagonSubsystems::0 Variable: DamageResist SubsystemStat: DamageThreshold Name: #S_DamageThreshold Color: #c33ac6 Icon: HexagonSubsystems::0 Variable: ImpactLevel SubsystemStat: SupplyCost Name: #S_SUPPLYCOST Icon: AttributeIcons::4 Color: #fefc61 Variable: SupplyFireCost SubsystemStat: Resupply Name: #S_RESUPPLY Icon: AttributeIcons::4 Color: #80ff80 Variable: Resupply SubsystemStat: EnergyCost Name: #S_ENERGYCOST Icon: ResourceIcon::2 Color: #8080ff Variable: EnergyCost SubsystemStat: EfficiencyBoost Name: #S_EFFICIENCYBOOST Icon: AttributeIcons::3 Color: #ff8080 Variable: EfficiencyBoost SubsystemStat: PowerUse Name: #S_PowerUse Icon: ResourceIcon::2 Color: #41b4b0 Variable: PowerUse