Subsystem: CarpetBomb Name: #S_CARPETBOMB Description: #S_CARPETBOMB_DESC BaseColor: #ff8931 TypeColor: #ff8931 Elevation: 2 Tags: BaseCost, Category:Weapons, Rotatable Tags: ExteriorCore, Weapon, DefaultUnlock, Bombardment Hull: Flagship Size := HexSize * Hexes Range := Size + 200 BombardStacks := max(floor(Size * 0.015), 1) BombardDuration := Size * 3.0 / BombardStacks Reload := 30.0 BombardCost := Size * 200 Hex.HP := 3 * HexSize Hex.Mass := HexSize Hex.Resistance := 0.2 Requires: Command = 1 Modifier: RangeFactor(factor) Range := Range * factor Modifier: DamageFactor(factor) BombardDuration := BombardDuration * factor Module: Default Hex.BuildCost := 3 * Hex.BuildCost Module: Core Hex.BuildCost := 3 * Hex.BuildCost Hex.HP := Hex.HP * 4.0 Sprite: MissileLauncher::0 * #ffa0a0 DrawMode: 1 Effector: PopulationBomb Range = Range Speed = 35 Duration = BombardDuration Stacks = BombardStacks SupplyCost = BombardCost Reload = Reload