BLUEPRINTS: Blueprints OPTIONS: Options TAB: Tab RESEARCH_OVERVIEW: Research Overview DESIGN_OVERVIEW: Design Overview GALAXY_CAMERA: Galaxy Camera GALAXY: Galaxy STATS_TAB: Stats SYSTEM_TAB: Systems PLANETS_TAB: Planets PLANETS_MODE_NORMAL: Normal PLANETS_MODE_MONEY: Income PLANETS_MODE_PRODUCTION: Production PLANETS_MODE_REQS: Requirements PLANETS_MODE_TILES: Surface Tiles PLANETS_MODE_PRESSURE: Pressure NOTICE: Notice EMPIRE_ENERGY: "Energy: " EMPIRE_SOLARGENS: "Solar Generators: " EMPIRE_SUPPLY: $1/$2 EMPIRE_SUPPLY_OUTPUT:$1% PLANET_INFO: $1 ($2B / $3B) PLANET_POPULATION: $1 Billion Colonists ANOMALY_FIELD: Anomaly SCAN_ANOMALY: Scan Anomaly INVESTIGATE_ANOMALY: Investigate Anomaly BACK_TO_OVERVIEW: Back to Overview CONCEPT: Concept CONSTRUCTION: Construction MISSION_GOALS: Mission Goals REVIEW: Review BUILT_NOTIFICATION: $1 has been built. BUILT_AT_NOTIFICATION: $1 has been built at $2. BUILT_ON_NOTIFICATION: $1 has been built on $2. QUEUE_SIZE: $1 more in queue. BUILDING_THING: Building $1 ($2%) BUILDING_NOTHING: Nothing being built DESIGN_SIZE: Size $1 CREATE_DESIGN: Create Design CREATE_DESIGN_CLASS: Create Class IMPORT_DESIGNS: Import Designs SEARCH_DESIGNS: Search Designs... DESIGN_CLASS_NAME: Design Class Name: DESIGN_NAME_INPUT: Name: DESIGN_CLASS_INPUT: Class: DESIGN_SIZE_INPUT: Size: DESIGN_HULL_INPUT: Hull: MINSIZE_SUPPORT: Size $1+, Support MINSIZE_FLAGSHIP: Size $1+, Flagship MINSIZE_STATION: Size $1+, Station DESIGN_FLAGSHIP: Flagship DESIGN_SUPPORT: Support Ship DESIGN_STATION: Station DESIGN_SATELLITE: Support Satellite DESIGN_SHOW_ARCS: Toggle whether to show weapon turret [b]Firing Arcs[/b] at all times. DESIGN_SHOW_HULL: Toggle whether to show the hull model your design is approximated to under the blueprint. DESIGN_CENTER: Center the design on the grid. DESIGN_RANDOMIZE: Generate a completely random design for this ship type. DESIGN_RANDOMIZE_CONFIGURE: Configure parameters for random ship generation. DESIGN_CONFIGURE: Configure Randomizer DESIGN_UNDO: Undo last change. ($1) DESIGN_REDO: Redo last undone change. ($1) DESIGN_PAINT_TOOL: << [b]Paint Tool ($1)[/b] [color=#0f0]Hold left click to paint hexes to the selected subsystem type.[/color] [color=#f00]Hold right click to remove subsystems from hexes.[/color] Modifiers, cores and turrets can be moved by left click dragging. [i]Hold control while left clicking to create a new core instead of adding to an existing subsystem. [/i] [i]Hold alt or middle click to quick-eyedrop.[/i] >> DESIGN_MOVE_TOOL: << [b]Move Tool ($1)[/b] Move the currently selected hex. [i]Hold shift to move the entire subsystem.[/i] [i]Hold control to duplicate the dragged subsystem.[/i] >> DESIGN_DROP_TOOL: << [b]Eyedropper Tool ($1)[/b] Left click to select the subsystem type of the clicked hex. >> DESIGN_REPLACE_TOOL: << [b]Replace Tool ($1)[/b] Click a subsystem to replace it entirely with a subsystem of the selected type. >> DESIGN_CLEAR: Clear the contents of the design. Can be undone. DESIGN_RND_WEAPONCOUNT: Weapon Count DESIGN_RND_ENGINESIZE: Engine Size DESIGN_RND_HYPERSIZE: Hyperdrive Size DESIGN_RND_SUPPLIES: Generate supply storage. DESIGN_RND_SUPPORT: Generate support command. GRAPHICS_EDITOR: Graphics Editor MODULES: Modules WEAPONS: Weapons DEFENSES: Defenses SAVE_GAME_DATA: Save to Game Data SAVE_GAME_DATA_CONFIRM: Are you sure you wish to overwrite the game data? RESET_GAME_DATA: Reset to Game Data RESET_GAME_DATA_CONFIRM: Are you sure you wish to reset to game data? MUTATION_CHANCE: Mutation Chance: NAME_COUNT: $1 names CONFIRM_OVERWRITE: Are you sure you wish to overwrite '$1'? CONFIRM_DELETE_FILES: Are you sure you wish to delete all the following files/directories and any files they may contain? FILENAME_LABEL: Filename: NEW_DIRECTORY: New Directory CREATE_DIRECTORY: Create Directory DIRECTORY_LABEL: Directory: PLAY_EMPIRE_TITLE: Select Empire SPECTATE: Spectate PLAY_EMPIRE: Play Empire FREE_RESOURCES: Unused Resources DISABLED_RESOURCES: Disabled Resources NO_POP_RESOURCES: Insufficient Population to Produce DECAYING_PLANETS: Decaying Planets LABOR_PLANETS: Planets/Orbitals with Labor COLONIZING_PLANETS: Partially Colonized INFLUENCE_STACK: Influence Peddling WONDER_PLANETS: Owned Wonders UNDER_SIEGE_PLANETS: Planets under Siege DEFENSE_TARGETS: Locations Using Defense ALL_FLEETS: Military Flagships CIVILIAN_FLEETS: Civilian Flagships MOTHERSHIPS: Motherships DEFENSE_STATIONS: Defense Stations COMBAT_FLEETS: Fleets in Combat FLEETS_LOW_SUPPLY: Fleets on Low Supply AVAIL_ARTIFACTS: Available Artifacts COLONIZE_SAFE_PLANETS: Sufficient Population to Colonize AUTO_IMPORTS: Pending Auto-Imports TT_AUTO_IMPORTS: Planets are currently waiting for [img=$3;20/] [b]$1 $2 resource(s)[/b] to become available for auto-importing. OVERPRESSURE_PLANETS: Planets Over Pressure Capacity ASTEROID_UNOWNED: << Select a planet with labor and right click this asteroid to construct a [b][color=#8c4ec9]Mining Base[/color][/b] to access one of the resources. >> ASTEROID_OWNED: << This asteroid has a mining base. If the empire mining it loses trade access, the mining base is removed. >> ASTEROID_MINING: << This asteroid contains special minerals that need to be mined by a [color=#91692c][b]Miner ship[/b][/color], then brought to a planet for use. >> MOVE_TO_OBJ: Move to $1 GO_RESOURCE: $1 GO_RESOURCE_TYPE: Find Resource TT_GAMETIME: <<| Displaying the current game time since the game was started. [i]Click to toggle to current real time.[/i] >> TT_REALTIME: <<| Displaying the current real time of the day. [i]Click to toggle to game time.[/i] >> TT_PAUSE: Toggle whether the game is paused. TT_SLOWER: Decrease the game speed. TT_FASTER: Increase the game speed. PAUSED: PAUSED WAITING: WAITING NOTIFICATION_LOG: Event Log