Effector: CarpetBomb Value: Range Value: Damage Value: Reload Range: Range Speed: 10 Lifetime: Range / 10 TargetAlgorithm: SingleTarget CanTarget: min(isAttackable, isPlanet) AutoTarget: isEnemy Activation: VariableTimed(Reload, 0.1) PhysicalType: Missile GfxType: Sprite GfxSize: 2 Material: EnergyBall Effect: BombardDamage Amount = Damage