SystemDesc@[] getSystems() -> local server::game_start::getSystems Region@ getRegion(vec3d point) -> local server::regions.regions::getRegion_client void sendClientMessage(string title, string txt, uint color = 0) -> client::scenario::sendMessage void sendClientZoom(Object@ zoomTo) -> client::tabs.GalaxyTab::sendZoom void refreshClientSystems() -> client::navigation.systems::refreshClientSystems bool isOutsideUniverseExtents(vec3d point, double margin = 500) -> local server::regions.regions::isOutsideUniverseExtents_client double getPathDistance(vec3d from, vec3d to) -> local server::oddity_navigation::getPathDistance_client