Subsystem: DroneLauncher Name: #S_DRONELAUNCHER Description: #S_DRONELAUNCHER_DESC BaseColor: #e6ed00 TypeColor: #e6ed00 Picture: SubsystemButtonArt::4 Elevation: 2 Tags: BaseCost, HeraldsDLC Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, MainDPS, Homing Hull: Flagship, Station Size := HexSize * Hexes Range := Size + 900 Speed := 80 Tracking := 3 SupplyCost := Size * 3.0 Lifetime := 30 DroneCount := 2.0 * floor(pow(Size, 0.33)) Damage := (Size * 5.0) / DroneCount FireDelay := min(0.5, Lifetime / (DroneCount + 1)) Assert: Size >= 1 Message: #ERROR_TOO_SMALL //DPS is an estimation out DPS := Damage * 10 * DroneCount / Lifetime Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Requires: Command = Hexes / 2 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := 5.0 * Hex.BuildCost Hex.Mass := 5.0 * Hex.Mass Sprite: MissileLauncher::0 DrawMode: 1 Hex.DamageResist := ShipSize / 64.0 Effect: DamageResist Resist = Hex.DamageResist Effector: DroneLauncher Range = Range Damage = Damage Speed = Speed Tracking = Tracking SupplyCost = (SupplyCost * Lifetime) / DroneCount Lifetime = Lifetime DroneCount = DroneCount FireDelay = FireDelay