Subsystem: Laser Name: #LASER_NAME Description: #LASER_DESC BaseColor: #f9464d TypeColor: #f9464d Picture: SubsystemButtonArt::7 Elevation: 2 Tags: BaseCost Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons, HighPowerUse Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals, MainDPS Hull: Flagship, Station Size := HexSize * Hexes BeamDPS := 4.3 * Size Duration := 6 Cooldown := 6 * min(1.0 + Size/512, 2.0) Range := Size + 450 Tracking := 0.5 SupplyCost := Size * 0.75 FireArc := 0.25 * pi PowerUse := 7 * Size Hex.HP := 12 * HexSize Hex.Resistance := 0.2 Hex.Mass := HexSize Requires: Command = 1 Power = PowerUse Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := 5.0 * Hex.BuildCost Hex.Mass := 5.0 * Hex.Mass Sprite: Laser::0 DrawMode: 1 Hex.DamageResist := ShipSize / 64.0 Effect: DamageResist Resist = Hex.DamageResist Effector: Laser Range = Range DPS = BeamDPS Duration = Duration Cooldown = Cooldown Tracking = Tracking SupplyCost = SupplyCost * Duration FireArc = FireArc