Effector: ParticleLance Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking = 0.8 Value: CapOnTarget = 1 Value: Spread = 0.05 Value: FireArc = 0.5 * pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: SupplyCost = 0 Value: IgnoreDR = 0 Range: Range * 0.9 Speed: Speed Tracking: Tracking Lifetime: Range / Speed CapTarget: CapOnTarget Spread: Spread FireArc: FireArc FireTolerance: FireTolerance TargetTolerance: TargetTolerance Pierces: True RecoverTime: 1.0 TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Partial Activation: StaggeredTimed(Reload, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: LineDamage Damage = Damage PhysicalType: Projectile GfxType: Beam GfxSize: 0.5 GfxLength: 20.0 FireSfx: railgun_fire FireSfx: muon_fire Material: ParticleLance TrailCol: ff7600ff, ff8e00ff ImpactGfx: ImpactFlareParticleLance