Effector: Railgun Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking = 0.8 Value: CapOnTarget = 1 Value: Spread = 0.05 Value: FireArc = 0.5 * pi Value: TargetTolerance = 0 Value: FireTolerance = 0 Value: Pierce = 0.5 Value: SupplyCost = 0 Value: IgnoreDR = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: Range / Speed CapTarget: CapOnTarget Spread: Spread FireArc: FireArc FireTolerance: FireTolerance TargetTolerance: TargetTolerance TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Partial Activation: StaggeredTimed(Reload, 0.25) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ProjDamage Amount = Damage Pierce = Pierce Suppression = 0 IgnoreDR = IgnoreDR PhysicalType: Projectile GfxType: Line GfxSize: 4.5 FireSfx: railgun_fire FireSfx: muon_fire Material: RailgunEmit Trail: RailTrail TrailCol: 8888ffff, 00000000 ImpactGfx: ImpactFlareRailBlue Skin: Skin1 ImpactGfx: ImpactFlareRailRed TrailCol: ff8888ff, 00000000 Skin: Skin2 ImpactGfx: ImpactFlareRailYellow TrailCol: ff88ffff, 00000000 Skin: Skin3 ImpactGfx: ImpactFlareRailTurquise TrailCol: 88ffffff, 00000000 Skin: Muon ImpactGfx: ImpactFlareRailTurquise TrailCol: 88ffffff, ff00ff80