Material: TradePaths Shader: TradeLine DepthWrite: Off Lighting: No Culling: None Blend: Alpha Material: Territory Shader: Territory DepthWrite: Off Lighting: No Culling: None Blend: Alpha Material: SystemPlane DepthWrite: Off Lighting: No Culling: None Blend: Alpha Shader: SystemPlane Material: GalaxyPlane DepthWrite: Off Lighting: No Culling: None Blend: Alpha Shader: GalaxyPlane Material: Skybox Culling: None DepthTest: NoDepthTest DepthWrite: No Lighting: No LoadPriority: Game Mipmap: No Texture: data/images/skybox_details.png Cubemap2: data/images/skycube.png Shader: Skycube Material: Blackhole Lighting: No Mipmap: No Texture: data/images/black.png Material: AccretionDisk Culling: None Shader: AccretionDisk Mipmap: No DepthWrite: No Alpha: True Texture: data/images/accretion_disk.png // dont think this one is ever used for mine base Material: Asteroid // Texture: data/images/asteroid.png Texture: data/images/asteroid_normal.png Texture2: data/images/stationEmissives/asteroid_base_emissives.png Cubemap3: data/images/skycube.png Shininess: 2 Shader: AsteroidPegmatite Specular: #444444 Material: AsteroidPegmatite // Texture: data/images/asteroid.png Texture: data/images/asteroid_normal.png Texture2: data/images/stationEmissives/asteroid_base_emissives.png Cubemap3: data/images/skycube.png Shininess: 2 Shader: AsteroidPegmatite Specular: #444444 Material: AsteroidMagnetite // Texture: data/images/asteroid.png Texture: data/images/asteroid_normal.png Texture2: data/images/stationEmissives/asteroid_base_emissives.png Cubemap3: data/images/skycube.png Shininess: 2 Shader: AsteroidMagnetite Specular: #444444 Material: AsteroidTonalite // Texture: data/images/asteroid.png Texture: data/images/asteroid_normal.png Texture2: data/images/stationEmissives/asteroid_base_emissives.png Cubemap3: data/images/skycube.png Shininess: 2 Shader: AsteroidTonalite Specular: #444444 Material: Nova Lighting: No Shader: Nova Blend: Add Culling: Front DepthWrite: No LoadPriority: Game Texture: data/images/difference_noise.png Material: StarSurface Lighting: No Shader: StarSurface LoadPriority: Game Texture: data/images/star_surface.png Texture2: data/images/star_noise.png Material: PopupStarSurface Lighting: No Shader: PopupStarSurface LoadPriority: Game Texture: data/images/star_surface.png Texture2: data/images/difference_noise.png Material: Prominence Texture: data/images/prominence.png Lighting: No Blend: Add DepthWrite: No Shader: Prominence Material: Corona Lighting: No Shader: Corona Blend: Add DepthWrite: No Culling: None Mipmap: No LoadPriority: Game Texture: data/images/difference_noise.png Material: DistantStar Lighting: No Shader: ColoredAdd Blend: Add DepthWrite: No Culling: None LoadPriority: Game Texture: data/images/distant_star.png Material: Nebula Lighting: No Blend: Alpha Culling: None DepthWrite: No LoadPriority: Game Texture: data/images/nebula/nebulas.png SpriteSheet: Nebulas Inherit: Nebula Texture: data/images/nebula/nebulas.png Size: 64, 64 Material: Ping Culling: None Alpha: True DepthTest: NoDepthTest Lighting: False Shader: Ping Material: PlanetRing Shader: PlanetRing Alpha: True Specular: 12 Texture2: data/images/difference_noise2.png Material: PlanetRing1 Inherit: PlanetRing Texture: data/images/rings/ring_gradient1.png Material: PlanetRing2 Inherit: PlanetRing Texture: data/images/rings/ring_gradient2.png Material: PlanetRing3 Inherit: PlanetRing Texture: data/images/rings/ring_gradient3.png Material: PlanetRing4 Inherit: PlanetRing Texture: data/images/rings/ring_gradient4.png Material: PlanetRing5 Inherit: PlanetRing Texture: data/images/rings/ring_gradient5.png Material: PlanetRing6 Inherit: PlanetRing Texture: data/images/rings/ring_gradient6.png Material: PlanetRing7 Inherit: PlanetRing Texture: data/images/rings/ring_gradient7.png Material: Debris Texture: data/images/anomalies/wreckage.png Cubemap2: data/images/skycube.png Shader: Debris