Subsystem: TorpedoLauncher Name: #S_TORPEDOLAUNCHER Description: #S_TORPEDOLAUNCHER_DESC BaseColor: #7946f9 TypeColor: #7946f9 Picture: SubsystemButtonArt::4 Elevation: 2 Tags: BaseCost Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, SecondaryDPS, Homing Hull: Flagship, Station Size := HexSize * Hexes Range := Size + 1200 Damage := Size * 7.0 Reload := 25.0 * min(1.0 + Size/512, 2.0) Speed := max(40, Range / 90) Tracking := 1.5 Radius := 10.0 + (log(Size) / log(2) * 10.0) SupplyCost := Size * 4.0 Hex.Mass := HexSize Hex.HP := 18 * HexSize Hex.Resistance := 0.2 Modifier: AoERadiusFactor(Factor) Radius := Radius * Factor Requires: Command = 1 Module: Default Module: Core Hex.HP := Hex.HP * 3 Hex.BuildCost := 5.0 * Hex.BuildCost Hex.Mass := 5.0 * Hex.Mass Sprite: MissileLauncher::0 DrawMode: 1 Hex.DamageResist := ShipSize / 64.0 Effect: DamageResist Resist = Hex.DamageResist Effector: Torpedo Range = Range Damage = Damage Reload = Reload Speed = Speed Tracking = Tracking Radius = Radius SupplyCost = SupplyCost * Reload