bool hasProposedPeace(Player& player, Empire& from, Empire& to) { if(player.emp !is from && player.emp !is to) return false; return from.PeaceMask.value & to.mask != 0; } bool isForcedPeace(Player& player, Empire& from, Empire& to) { if(player.emp !is from && player.emp !is to) return false; return from.ForcedPeaceMask.value & to.mask != 0; }