Effector: Missile Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking = 3 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: 1.05 * Range / Speed TargetAlgorithm: SingleTarget CanTarget: isEnemy && isDamageable AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5) EfficiencyMode: Reload Only Activation: StaggeredTimed(Reload, 1.0) OnTrigger: combat::WeaponFire(SupplyCost) Effect: ExplDamage Amount = Damage PhysicalType: Missile PhysicalSize: 0.25 GfxType: Sprite GfxSize: 4.0 FireSfx: missile_launch FireSfx: missile_launch_2 FireSfx: missile_launch_3 ImpactSfx: missile_impact ImpactSfx: missile_impact_2 ImpactSfx: missile_impact_3 Trail: MissileTrail Color: ff8000ff TrailCol: 99990000, 00000000 Material: Missile ImpactGfx: ImpactFlareMissile Skin: Skin1 Color: ff00ffff TrailCol: 99009900, 00000000 Skin: Skin2 Color: 00ff00ff TrailCol: 00990000, 00000000 Skin: Skin3 Color: 006bffff TrailCol: 00409900, 00000000