Effector: ShockMissile Value: Range Value: Damage Value: Reload Value: Speed Value: Tracking = 3 Value: SupplyCost = 0 Range: Range Speed: Speed Tracking: Tracking Lifetime: 1.05 * Range / Speed TargetAlgorithm: SingleTarget CanTarget: isEnemy && isShip && tagIsShield AutoTarget: isEnemy && isShip && tagIsShield EfficiencyMode: Reload Only Activation: StaggeredTimed(Reload, 1.0) OnTrigger: combat::WeaponFire(SupplyCost) Effect: DamageShields Amount = Damage PhysicalType: Missile PhysicalSize: 0.25 GfxType: Sprite GfxSize: 4.0 FireSfx: missile_launch FireSfx: missile_launch_2 FireSfx: missile_launch_3 ImpactSfx: missile_impact ImpactSfx: missile_impact_2 ImpactSfx: missile_impact_3 Trail: MissileTrail Color: 0080ffff TrailCol: 00999900, 00000000 Material: Missile ImpactGfx: ShockImpact