Empire { ResearchGrid Research ResourceManager Resources ObjectManager Objects Attributes Attributes EmpireAI AI EnergyManager EnergyPowers InfluenceManager Influence FleetManager Fleets Notifications Notify Traits TraitManager RandomEvents Events int handicap = 0 synced Namespace NS synced Planet$ Homeworld synced Object$ HomeObj synced locked_int PeaceMask synced locked_int ForcedPeaceMask synced locked_int AllyMask synced double TotalMilitary = 0 synced locked_int TotalPlanets = 0 synced locked_int TotalFlagshipsBuilt = 0 synced locked_int TotalFlagshipsActive = 0 synced locked_int TotalSupportsBuilt = 0 synced locked_int TotalSupportsActive = 0 synced locked_int GlobalLoyalty = 0 int Victory = 0 locked_int DiplomacyPoints = 0 int prevPoints = 0 bool GlobalCharge = false synced int VotesWonCounter = 0 string ColonizerName string ColonizerModel string ColonizerMaterial string RaceName int mutualDefenseMask = 0 Region$ HomeSystem int cheatLevel = 0 synced locked_double ModHP = 1 synced locked_double ModArmor = 1 synced locked_double ModShield = 1 synced locked_double ModSpeed = 1 locked_int CivilianTradeShips = 0 visible: bool major = false int team = -1 synced locked_int points = 0 synced int MilitaryStrength = 0 synced int PoliticalStrength = 0 synced int EmpireStrength = 0 synced bool GlobalTrade = false synced locked_int ContactMask = 0 synced locked_int TradeMask = 0 synced Empire SubjugatedBy synced locked_int PathId = 1 attribute double RebateInfluenceBuys = 0 attribute double ExtraInfluenceBuyCost = 0 attribute double InfluencePlacementMod = 0 attribute double FireDamageTakenFactor = 1 attribute double CaptureSupplyFactor = 1 attribute double PopulationGrowthFactor = 1 attribute double TileDevelopmentFactor = 1 attribute double BuildingConstructRate = 1 attribute double FleetEfficiencyFactor = 1 attribute double VoteStartSupport = 0 attribute double VoteCardCostMod = 0 attribute double SupportCardCostMod = 0 attribute double WelfareEfficiency = 1 attribute double FactoryLaborMod = 0 attribute double PlanetSupplyMod = 0 attribute double PopulationLevel2Mod = 0 attribute double PopulationLevel3Mod = 0 attribute double ForgeCount = 0 attribute double RevenantParts = 0 attribute double PlanetDecaySpeed = 1 attribute double OrbitalHealthMod = 1 attribute double OrbitalArmorMod = 1 attribute double EnergyGenerationFactor = 1 attribute double StaticDamageFactor = 1 attribute double ArtifactsActivated = 0 attribute double CivBldConstructionRate = 1 attribute double ImperialBldConstructionRate = 1 attribute double FreeEnergyStorage = 0 attribute double PopulationPerColonizer = 0.0625 attribute double ForbidCityConstruction = 0 attribute double ForbidColonization = 0 attribute double PopulationDecayFactor = 1 attribute double OverpopulationBenefitFactor = 1 attribute double ColonizeDevelopTiles = 1 attribute double PlanetLevelSupport = 0 attribute double ResearchUnlockSpeed = 1 attribute double ForbidSecondaryUnlock = 0 attribute double DrydockCostFactor = 1 attribute double HasPopulation = 1 attribute double ForbidTerraform = 0 attribute double HasFlux = 0 attribute double ForbidDeepSpace = 0 attribute double HyperdriveStartCostMod = 0 attribute double HyperdriveNeedCharge = 1 attribute double ColonizerSpeed = 1 attribute double RemnantsCleared = 0 attribute double RemnantPickupMult = 1 attribute double OrbitalLaborCostFactor = 1 attribute double DefenseGenerationFactor = 1 attribute double FTLCostFactor = 1 attribute double Level3Planets = 0 attribute double BuildingCostFactor = 1 attribute double ShipCostRegain = 0 attribute double HappyMultiplier = 1 attribute double FreeAttitudes = 0 attribute double AttitudeStartLevel = 0 attribute double MiningBasesBuilt = 0 attribute double PlanetConditionMultiplier = 1 attribute double GlobalPressureCap = 0 attribute double ShipDestroyBounty = 0 attribute double DestroyShipReward = 0 attribute double CaptureSupplyDifficulty = 1 attribute double CaptureTimeDifficulty = 1 attribute double InfluenceBuysCopyChance = 0 attribute double CityConstructRate = 1 attribute double ImperialBuildingsBuilt = 0 attribute double OrbitalsBuilt = 0 attribute double ResearchUnlocksDone = 0 attribute double FTLEnergySpent = 0 attribute double InfluenceCardsBought = 0 attribute double SpecialFundsFactor = 1 attribute double InfluenceBuysExtraQuality = 0 attribute double InfluenceBuysExtraUses = 0 attribute double PlanetsConquered = 0 attribute double EnemyFlagshipsDestroyed = 0 attribute double ResearchGenerationFactor = 1 attribute double Tier3PressureFactor = 1 attribute double ExperienceGainFactor = 1 attribute double OrbitalBuildCostFactor = 1 attribute double CaptureTimeFactor = 1 attribute double AttitudeProgressFactor = 1 attribute double ResearchCostFactor = 1 attribute double LaborGenerationFactor = 1 attribute double MoneyGenerationFactor = 1 attribute double ColonizerMaintFactor = 1 attribute double NoAutoColonize = 0 attribute double HasPressure = 1 }