void setCheatsEnabled(bool enabled) -> server::cheats::setCheatsEnabled bool getCheatsEnabled() -> local server::cheats::getCheatsEnabled void cheatsEnabled(bool enabled) -> shadow::cheats::serverCheatsEnabled void cheatSeeAll(bool enabled) -> server::cheats::cheatSeeAll void cheatColonize(bool enabled) -> server::cheats::cheatColonize void cheatSpawnFlagship(Object@ spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship void cheatSpawnFlagship(vec3d spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship void cheatSpawnSupports(Object@ spawnAt, const Design@ design, uint count) -> server::cheats::cheatSpawnSupports void cheatSpawnSupports(vec3d, const Design@ design, uint count, Empire@ owner) -> server::cheats::cheatSpawnSupports void cheatSpawnOrbital(vec3d spawnAt, uint orbitalType, Empire@ owner) -> server::cheats::cheatSpawnOrbital void cheatActivateAI() -> server::cheats::cheatActivateAI void cheatInfluence(int amount) -> server::cheats::cheatInfluence void cheatResearch(double amount) -> server::cheats::cheatResearch void cheatMoney(int amount) -> server::cheats::cheatMoney void cheatLabor(Object@ obj, double amount) -> server::cheats::cheatLabor void cheatFTL(int amount) -> server::cheats::cheatFTL void cheatEnergy(int amount) -> server::cheats::cheatEnergy void cheatChangeOwner(Object@ obj, Empire@ newOwner) -> server::cheats::cheatChangeOwner void cheatDestroy(Object@ obj) -> server::cheats::cheatDestroy void cheatDebugAI(Empire@ emp) -> server::cheats::cheatDebugAI void cheatCommandAI(Empire@ emp, string cmd) -> server::cheats::cheatCommandAI void cheatAlliance(Empire& from, Empire& to) -> server::cheats::cheatAlliance void cheatTrigger(Object@ obj, Empire@ emp, string cmd) -> server::cheats::cheatTrigger