Effect: ReduceDamage Value: ProjResist Value: EnergyResist Value: ExplResist Value: MinimumPercent = 1 / 5 Damage: combat::ReduceDamage Effect: CapDamage Value: MaxDamage Value: MinimumPercent Damage: combat::CapDamage Effect: VitalSubsystem End: effects::DestroyShip Effect: ControlCore End: effects::ControlDestroyed Effect: FTLUpkeep Value: Amount Start: effects::StartFTLUpkeep Destroy: effects::EndFTLUpkeep RetrofitPre: effects::EndFTLUpkeep RetrofitPost: effects::StartFTLUpkeep Effect: DamageResist Value: Resist Value: MinimumPercent = 1 / 5 Damage: combat::DamageResist Effect: DestroyOnLowEfficiency Value: Threshold Tick: effects::DestroyOnLowEfficiency Effect: DistributeHealth Tick: combat::DistributeHealth Damage: combat::DamageDistributeHealth Effect: ShieldDamage GlobalDamage: combat::ShieldDamage Effect: ShieldBlock Value: Chance GlobalDamage: combat::ShieldBlock