Template: hexVar/HP, tag/Weapon, !tag/NoAugment Module: AugmentReload Name: #S_AUGMENT_RELOAD Description: #S_AUGMENT_RELOAD_DESC Unique: True Color: #ffff00 Sprite: SupportCommand * #ffff00 Hex.HP := 3.0 * Hex.HP Hex.BuildCost := Size AddModifier: optional ReloadFactor(0.8) AddModifier: optional CooldownFactor(0.8) AddModifier: HPFactor(0.5) Module: AugmentDamage Name: #S_AUGMENT_DAMAGE Description: #S_AUGMENT_DAMAGE_DESC Unique: True Color: #ff8080 Sprite: SupportCommand * #ff8080 Hex.HP := 3.0 * Hex.HP Hex.BuildCost := Size AddModifier: optional RangeFactor(0.5) AddModifier: optional DamageFactor(1.25) AddModifier: optional BeamDPSFactor(1.25) Template: hexVar/HP, var/SupplyCost, tag/Weapon, !tag/NoAugment Module: AugmentSupply Name: #S_AUGMENT_SUPPLY Description: #S_AUGMENT_SUPPLY_DESC Unique: True Color: #8080ff Sprite: SupportCommand * #8080ff Hex.HP := 3.0 * Hex.HP Hex.BuildCost := Size AddModifier: optional SupplyCostFactor(0.7) AddModifier: optional FireArcFactor(0.5) AddModifier: optional SpeedFactor(0.5)